Tagged Questions
5
votes
4answers
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How does an Engine like Source process entities?
[background information]
On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are ...
9
votes
3answers
1k views
Creating Entity as an aggregation
I recently asked about how to separate entities from their behaviour and the main answer linked to this article: http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/
The ultimate concept ...