Tagged Questions
1
vote
2answers
112 views
Entity Component Model - Creating The Component “Watcher”
Hello Stack Exchange,
I apologize if this has been asked already, but I couldn't find an answer through searching...probably due to being unable to describe what I am looking for very well.
So, ...
1
vote
2answers
269 views
Handling movement using an Entity Component-based System Architecture
I have seen various descriptions of how to handle movement in a component-based entity framework. The most common I've stumbled across is the idea of using components called Controller, Physics, ...
5
votes
3answers
625 views
How to update entity states and animations in a component-based game
I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states.
I don't want to have an ...
2
votes
1answer
362 views
Is my engine concept a good one?
I'm currently writing a generic engine for my incoming games. I have developed few games already but never with the same "base" and my code was/is quite a mess. The idea was to create an engine that I ...
2
votes
1answer
165 views
What data should a generic collision detection system gather?
I'm working on a relatively generic 2D AABB collision detection system for a game engine, and I've re-written it more times than I'd like to admit due to not calculating/recording specific details of ...
17
votes
5answers
3k views
Implementing features in an Entity System
After asking two questions on Entity Systems (1, 2), and reading some articles on them, I think that I understand them much better than before.
But, I still have some uncertainties, and mainly they ...
8
votes
3answers
1k views
Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.)
This is a followup to this question, which I answered, but this one tackles with a much more specific subject.
This answer helped me understand Entity Systems even better than the article.
I've ...
0
votes
1answer
853 views
Understanding the Entity-Component Model [duplicate]
Possible Duplicate:
Role of an entity state in a component based system?
So, I've heard a bit about a model of game programming that involves creating entities and then attaching different ...
0
votes
5answers
2k views
Need opinions: is it worth making component based entity system? [closed]
I've been reading about component based entity-system for couple days now and I'm not quite sure if it is worth implementing in my next game. I haven't started making the game yet, but I have bunch of ...
0
votes
0answers
629 views
artemis entity system framework questions (All about FRP)
I'm integrating artemis entity system in my IOS engine. Everything is working nicely but there are some tasks that I'm finding difficult to achieve.
Artemis works around components and systems. ...
4
votes
2answers
2k views
Functional reactive programming (FRP) in games. Some doubts and thoughts
These days I'm doing some research on Component based entity systems. I had a first aproximation using a blackboard pattern at Entity level and components sharing this blackboard to do communication.
...
13
votes
3answers
2k views
Organizing an entity system with external component managers?
I'm designing a game engine for a top-down multiplayer 2D shooter game, which I want to be reasonably reuseable for other top-down shooter games. At the moment I'm thinking about how something like an ...
12
votes
4answers
559 views
How can I assign entity IDs in a robust way in a network game?
I'm working on an entity system for a networked game and I'm assigning each entity a unique 32-bit integer id that I can use to serialize references to entities and the entities themselves.
Currently ...
6
votes
4answers
1k views
How does an Engine like Source process entities?
[background information]
On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are ...
11
votes
4answers
3k views
Game engine with good Lua entity creation/management [closed]
I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well.
I know that Cryengine does use ...