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2
votes
1answer
101 views

Registering and (more importantly) Unregistering with Message Server

I've finally implemented an extendable message class and messageServer class. The message class dynamically assigns a unique static ID to each derived message type (ex. ObjectCreatedMessage might be ...
0
votes
1answer
78 views

Structure examples for web-based chat for web-based game [closed]

What would be the best tools to use to create a web based chat/messaging system ? for client we have : Browser (any JS solution - preferably without using flash like in jsocket) for server we have : ...
4
votes
3answers
217 views

How can I achieve strong typing with a component messaging system?

I'm looking at implementing a messaging system in my entity component system. I've deduced that I can use an event / queue for passing messages, but right now, I just use a generic object and cast out ...
2
votes
2answers
71 views

What is the best way to close dialogs in a platform game controlled by keyboard only

I'm developing a flash puzzle platform game in my free time and I got stuck on deciding how to implement a feature. The game will be controlled by keyboard only, no mouse available. My game will have ...
2
votes
2answers
251 views

PHP Browser Game Private Messages?

First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow. ...
1
vote
1answer
1k views

Messaging/Event System in Generic Game Engine? Yay or nay?

Should I develop a basic messaging/event system for a generic game engine or should I leave it up to the individual case-by-case basis of the end-users to create systems specific to the game being ...
7
votes
4answers
1k views

Game Messaging System Design

I'm making a simple game, and have decided to try to implement a messaging system. The system basically looks like this: Entity generates message -> message is posted to global message queue -> ...