The messaging tag has no wiki summary.
2
votes
1answer
101 views
Registering and (more importantly) Unregistering with Message Server
I've finally implemented an extendable message class and messageServer class. The message class dynamically assigns a unique static ID to each derived message type (ex. ObjectCreatedMessage might be ...
0
votes
1answer
78 views
Structure examples for web-based chat for web-based game [closed]
What would be the best tools to use to create a web based chat/messaging system ?
for client we have :
Browser (any JS solution - preferably without using flash like in jsocket)
for server we have :
...
4
votes
3answers
217 views
How can I achieve strong typing with a component messaging system?
I'm looking at implementing a messaging system in my entity component system. I've deduced that I can use an event / queue for passing messages, but right now, I just use a generic object and cast out ...
2
votes
2answers
71 views
What is the best way to close dialogs in a platform game controlled by keyboard only
I'm developing a flash puzzle platform game in my free time and I got stuck on deciding how to implement a feature. The game will be controlled by keyboard only, no mouse available.
My game will have ...
2
votes
2answers
251 views
PHP Browser Game Private Messages?
First off, I'm asking this question here because gaming and messaging are intimately connected. Why win if you can't gloat? Nevertheless, I won't be offended if this needs to be moved to overflow.
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1
vote
1answer
1k views
Messaging/Event System in Generic Game Engine? Yay or nay?
Should I develop a basic messaging/event system for a generic game engine or should I leave it up to the individual case-by-case basis of the end-users to create systems specific to the game being ...
7
votes
4answers
1k views
Game Messaging System Design
I'm making a simple game, and have decided to try to implement a messaging system.
The system basically looks like this:
Entity generates message -> message is posted to global message queue -> ...