Tagged Questions
11
votes
1answer
323 views
Dynamic model interactions
I am just curious as to how in many games (namely games like arkham asylum/city, manhunt, hitman) do they make it so that your character can "grab" a character in front of you and do stuff to them. I ...
3
votes
4answers
2k views
what is the simplest 3d software for unity?
Ive heard a lot about Daz studio, Poser, Maya, K-3d, Anim8or, Blender, and all the rest.
My question is which one is the best choice in terms of simplicity and quality. price is not an issue really. ...
3
votes
1answer
591 views
Need help for weapon models for Unity
I've been working on this FPS game and I've gotten to the point where I need to start adding the weapons in and have been having trouble creating (unsure of what engine to use) them. Is there an ...
3
votes
1answer
642 views
Importing World of Warcraft models into Unity
I'm following some tutorials to create a simple game with Unity in order to learn, and I would like to enhance my learning experience by adding World of Warcraft models. Don't worry, this is all just ...
3
votes
1answer
167 views
How can I generate a 3d model via a series of transforms?
Is it possible to generate 3D models using some sort of object transformation (like it's shown here), using PovRay or any other tool, and import them into Blender / Unity?
For example starting with a ...
1
vote
1answer
462 views
Rotate Rigged and Animated Scene?
I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well.
The problem is ...
0
votes
2answers
429 views
3D Modeling Software for Programmer [closed]
I've recently learned how to make games for Unity3d, and now I want to start making games! I can't wait to start!
However, before I can make 3D games, I need to learn 3D modeling for character ...
0
votes
1answer
72 views
Gravity/collision problems: models jumping
I'm pretty new to Unity3D game engine and game development, so don't judge me strictly. I import a model of the rail track, add rigid body component (with mass 1 and use gravity flag) and box collider ...
0
votes
1answer
77 views
Dynamic model scaling
Imagine a (3D) game like Railroad Tycoon 3. Player selects a rail track, clicks LMB and drags the mouse to the end position. During this drag, the rail track model scales and adopts to the landscape, ...
0
votes
2answers
191 views
Why does unity obj import flip my x coordinate?
When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated.
I don't see any option in the importer that might ...
0
votes
1answer
54 views
Looking for pre-broken models/meshes for use in a unity project
Hi guys for my final year project I'm working on comparing the difference between a few destruction techniques for a game environment, based on looks and computational efficiency. I intend on ...
0
votes
1answer
69 views
Level Modeling Workflows in Maya for Unity
I'm wondering what the standard workflow for modeling static levels for Unity (or for that matter, other High-Level engines) is? My somewhat limited knowledge tells me that the best process is ...
0
votes
1answer
71 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
0
votes
0answers
88 views
How to make one complete model from entities in Sketchup (Pro)
Sorry if this seems like a silly question. I prepared a terrain based on geo location on Google Sketchup; however I can't make entities (500 meter square entities, few of them) into one model to ...