0
votes
0answers
47 views

Top down 2D camera in relation to keyboard commands

I have a basic 2D camera: transform = Matrix.CreateTranslation(-position.X, -position.Y, 0) * Matrix.CreateRotationZ(-rotation) * Matrix.CreateScale(new Vector3(zoom, zoom, 1)) * ...
1
vote
1answer
73 views

Optimize maximum performance “Frustum.contain ()” on XNA?

I wonder if it is possible to optimize the performance of "BoundingFrustum" requesting return of the visible elements that are found only on the part of the ground before the player .. Checker and not ...
0
votes
1answer
55 views

Putting a 2d camera into a gamestatemanagement sample [closed]

Hello everyone i am new to xna and i am trying to implement a simple 2d camera that follows my sprite around the level i am using a gamestatemanagement so i have the basic platformer with screen ...
-5
votes
1answer
91 views

camera2d class will not work [closed]

using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using ...
0
votes
3answers
238 views

How do I create a 3rd person camera?

I currently have a camera class set up and have my model/player loaded but I can't get my camera in the correct position by changing the x,y,z coordinates. I have set up my "game" with a separate ...
0
votes
1answer
53 views

A view and projection matrix oddity?

I have a bit of a dilemma ... So i setup my scene how I want it with some bits in it and now I want to move all my camera related code in to a camera class however doing so is proving to be a pain in ...
1
vote
1answer
208 views

XNA - moving the 3rd person camera

I'm having following problem: Can't set my camera to follow object from behind and rotate when I use left/right arrow. I've tried different tutorial and examples but it still doesn't work for me. ...
0
votes
1answer
249 views

XNA - move camera over tilemap

I am trying to build a game based on Advance Wars in XNA. I am so far where the tiles are placed on the screen, except here starts my problem. During the game, I ofcourse want to move the camera ...
0
votes
0answers
87 views

Camera Projection back Into 3D world, offset error

I'm using XNA to simulate a robot in a 3D world and then do image analysis on what the camera sees. I have my camera looking down in front of the direction that the robot is going, and I have the ...
0
votes
2answers
292 views

Making a Camera look at a target Vector

I have a camera that works as long as its stationary. Now I'm trying to create a child class of that camera class that will look at its target. The new addition to the class is a method called ...
1
vote
1answer
73 views

XNA 3D coordinates seem off

I'm going through a book, and the example it gave me seems like is should work, but when I try and implement it, it falls short. My Camera class takes three vectors in to generate View and Projection ...
0
votes
0answers
118 views

Keep 3d model facing the camera at all angles

I'm trying to keep a 3d plane facing the camera at all angles but while i have some success with this: Vector3 gunToCam = cam.cameraPosition - getWorld.Translation; Vector3 beamRight = ...
1
vote
0answers
165 views

Camera not staying behind model while moving in circle

I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or ...
0
votes
1answer
150 views

Limit the amount a camera can pitch

I'm having problems trying to limit the range my camera can pitch. Currently my camera can pitch around a model without restriction, but having a hard time trying to find the value of the ...
1
vote
1answer
121 views

Camera wont stay behind model after pitch, then rotation

I have a camera position behind a model. Currently, if I push the left thumbstick making my model move forward, backward, or strafe, the camera stays with the model. If I push the right thumbstick ...

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