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1 vote
1 answer
16k views

How to get the source code for a game?

I read here a spectacular story of someone (scrappily) fixing some things in a game's source code, making it load 4 times faster! How did the developer get the source code in the first place? Is there ...
stevec's user avatar
  • 113
7 votes
1 answer
5k views

How to profile CPU and GPU performance if I have a monster PC?

I'm going to upgrade my PC soon. I'm worried that I will no longer spot performance losses in my game because of the better specs. I can check memory usage easily, but how do I check and debug CPU ...
user55489's user avatar
0 votes
1 answer
125 views

Displaying performance data per engine subsystem

Our game (Android based) traces how long it takes to do the world logic updates, and how long it takes to a render a frame to the device screen. These traces are collected every frame, and displayed ...
spaceOwl's user avatar
  • 909
4 votes
6 answers
650 views

Object oriented approach to debug mode

I'd like to introduce a way to turn off/on debug messages and in-game tooling (tweak menus, for example) without non-game related branches, e.g: ...
Mark Nguyen's user avatar