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0
votes
2answers
251 views
Job finding algorithm
My issue seems simple enough to me, but I can't break it down the the bare essentials to be able to program it into my game.
First of all different professions requires different skills, these skills ...
1
vote
3answers
553 views
What are the most common AI systems implemented in Tower Defense Games
I'm currently in the middle of researching on the various types of AI techniques used in tower defense type games. If someone could be help me in understanding the different types of techniques and ...
3
votes
3answers
823 views
Bubble shooter falling algorithm
To complete this question about the same color search algorithm, I would like to know if someone knows which is the best implementation for making other bubbles fall when they are no longer attached. ...
4
votes
1answer
92 views
Best approach to get clicked objects from a display list (2D)
I'm implementing a display list to manage my visuals on screen.
I want to know which object is clicked.
My objects already have z-order variable.
With my current knowledge (almost nothing) the only ...
4
votes
2answers
1k views
Bubble shooter search alghoritm
So I have a Matrix of NxM. At a given position (for ex. [2][5]) I have a value which represents a color. If there is nothing at that point the value is -1. What I need to do is after I add a new ...
2
votes
2answers
561 views
Is there a known most efficient version of A* search algorithm?
Is there a known 'most efficient' version of the A* search algorithm? I know some people write papers on the most efficient way to compute common operations, has this been done for A*?
44
votes
5answers
2k views
How could I implement something like Minecraft's crafting grid?
The crafting system in Minecraft uses a 2x2 or 3x3 grid. You place ingredients on the grid, and if you put the right ingredients in the right pattern, it will activate the recipe.
Some interesting ...
4
votes
1answer
411 views
Find sub-graphs in a graph
The initial problem I'm trying to solve is for pac-man, but of course there must be thousands of other situations with the same problem. I consider the pac-man grid to be a graph (two ways of doing ...
27
votes
7answers
7k views
How does pathfinding in RTS games work?
[crossposted from stackoverflow]
In a game such as Warcraft 3 or Age of Empires, the ways that an AI opponent can move about the map seem almost limitless. The maps are huge and the position of other ...
3
votes
5answers
610 views
In what instances would you want to use path-finding algorithms other than A*?
I am familiar with how the common ones technically work (BFS, DFS, Dijkstra, A*) but as far as their realistic benefits I don't quite see the need for them. Considering that, given the right ...