Tagged Questions
0
votes
1answer
146 views
GameLoop architecture for local multiplayer
I'm writing a game for Android to which I want to add a mulitplayer mode (local multiplayer via WiFi/Bluetooth, not online multiplayer via server). I stored the exchange-code between the client ...
1
vote
1answer
160 views
Adding local wireles multiplayer mode to my Android game
I've created a little game on Android. Now, I want to add a multiplayer mode which works with bluetooth or WiFi, so you can play together with other "smartphones" in your neighborhood . Which is the ...
1
vote
2answers
241 views
Creating offline multiplayer Android games with Unity
Is it possible to create offline multiplayer Android games with Unity (played over bluetooth/ wi-fi)?
If so, then I would like to create a 2 player game prototype, containing a single room (empty ...
1
vote
2answers
445 views
Multiplayer game sdk for ios and android
I am working on a multiplayer game supporting Android and IOS.
For IOS Game-Center seems promising. But its IOS only.
OpenFeint could be a option, but now GREE has stopped supporting it.
Is there ...
9
votes
2answers
687 views
Android real time multiplayer over LAN [closed]
I've developed several games for the android platform and now planning to create my first multiplayer game. What I have in mind is basically just a 2-player game witch you can play with 2 phones over ...
2
votes
1answer
784 views
Google Cloud Messaging (GCM) for turn-based mobile multiplayer server?
I'm designing a multiplayer turn-based game for Android (over 3g). I'm thinking the clients will send data to a central server over a socket or http, and receive data via GCM push messaging.
I'd like ...
-3
votes
1answer
450 views
Good leaderboard and achievements provider for android and ios? [closed]
I'm looking for a good leaderboard and achievements service provider. I wanted to use openfeint but it seems dead now and has been thrown away. Gree is the new system. Could anyone comment if this is ...
5
votes
1answer
171 views
Has anyone tried using one of those BAAS providers to create mobile games?
I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...
1
vote
1answer
244 views
android game: how to approach mutliplayer
I'm making a single player game that is near completion, and I am already starting to think about giving the game multiplayer. The multiplayer would basically be finding someone to play against, ...
0
votes
0answers
123 views
What is the best polling method for a real time game in Android?
I'm creating a multiplayer Android game and have been using http posting to a PHP server to get my info. This is obviously very slow and I was hoping to speed it up. What is the best polling method ...
0
votes
0answers
326 views
Mina or Netty or Node.js for a Game Server for Android Multiplayer Game? [closed]
What would be the better choice. Pros and cons or links.
0
votes
0answers
313 views
Android - Multiplayer Game - Client / Server - Java etc
I must write a multiplayer pong game for the school. Where are thousand of rooms and where two players can go in to a room and play together and collect points. I programmed the Pong game using Java ...
1
vote
5answers
1k views
Is it possible to use 3G internet for a TCP/IP game server?
I'm working on a turned based multiplayer android game with a friend.
I started working on the game server and client using socket programming.
I found a few tutorials on how to implement a basic chat ...
3
votes
2answers
4k views
Real-time multiplayer game server development [closed]
I'm an Android developer, and I want to start developing a real-time multiplayer game, like Pocket Legends.
Would this type of server be good for a real-time multiplayer action game - ...
8
votes
3answers
4k views
Best solution for multiplayer realtime Android game
I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best:
Make server on PC, and client on mobile, all communition ...