-4
votes
0answers
82 views

Why is the Ping Pong ball jumping all over? [closed]

i am programming a Ping Pong game in Java using UDP. The game is supposed to work between 2 computers but right now i have a problem. When i run the game,the players can move their player's rect but ...
-1
votes
0answers
44 views

Slick2d Network implementation

I have a game which I would like to implement Multiplayer. Basically, PVP, each people have a profile containing Life and other properties. I don't use sprite but I use images and replace it with a ...
0
votes
0answers
154 views

Multiplayer turn-based game architecture question [closed]

I'm working on creating a 2D game for fun to learn some of the ins and outs of multiplayer gaming. The game itself will pit two players' armies against each other in a strategic turn based battle. ...
0
votes
1answer
184 views

Anyone know good network Java Tutorials for Game Dev? [closed]

I'm trying to create a very basic pong game with Java that can have two users on two different computers and one will be the host, or a computer can just be a host and the other two clients connect, ...
-2
votes
3answers
517 views

Writing a server for a multiplayer game

I've been looking on the internet, but I can't really find any good answers to all my questions.. I started to think about writing a little multiplayer game on my own and after thinking and thinking ...
0
votes
0answers
93 views

How to manage own bots at the server?

There is a game server and people can play in game rooms of 2, 3 or 4. When a client connects to server he can send a request specifying a number of people or range he wants to play with. One of this ...
9
votes
2answers
687 views

Android real time multiplayer over LAN [closed]

I've developed several games for the android platform and now planning to create my first multiplayer game. What I have in mind is basically just a 2-player game witch you can play with 2 phones over ...
2
votes
2answers
310 views

Game Database Connectivity Java

I'm developing a simple multi-player puzzle game in Java. Both players should be able to view the same game board on his own computer. Then, when one player makes an action in the game (ex. drags an ...
1
vote
2answers
234 views

How do we adapt our game to work over a network?

A friend of mine has made a Java version of a popular board game in Java, and has it working for multiplayer on one PC with different turns for each player. He's mentioned he wants it to eventually ...
2
votes
3answers
449 views

What's an efficient way to represent game state for networked games?

I've done a little bit of network coding for games before, but primarily with TCP for games that don't really need to simulate real-time interaction. I am working on a (somewhat) simple 2D Java game ...
1
vote
2answers
245 views

Resources for game networking in Java

I am currently working on a Java multiplayer game. The game itself (single player) already works perfectly fine and so does the chat. The only thing that is really missing is the multiplayer part. ...
3
votes
2answers
4k views

Real-time multiplayer game server development [closed]

I'm an Android developer, and I want to start developing a real-time multiplayer game, like Pocket Legends. Would this type of server be good for a real-time multiplayer action game - ...
3
votes
2answers
2k views

What Java library provides a high-level communication interface suitable for use in an action-game server?

I need to write a server for an action game, which needs fast communication with the client. There will only be one server, and I'll split the world in zones. The client will be written in Java using ...
3
votes
1answer
352 views

Network Game testing via Wireshark

How can i check/inspect the performance of my network game via Wireshark and specifically the Graphs available in Wireshark,i want to test the performance of my network game. which kind of graphs can ...
3
votes
3answers
409 views

Suitable Client Server setup for Network Game testing

I want to test my Client/Server game for which, currently, I am using localhost for both Client and Server. Obviously I'm not getting any fluctuation in data and measure idea of performance, and in ...

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