Tagged Questions
3
votes
2answers
237 views
Get timing correct with client side prediction
I believe I've got my head round CSP after reading Gabriel Gambetta's blog, Valve article and buildnewgames.com but having an issue understanding the time execution of everything.
So if a player ...
-1
votes
1answer
266 views
Best framework and technology for developing simple multiplayer web-based game [closed]
I want to develop an online browser game in HTML and Javascript, just like this one: http://play.typeracer.com/.
I am new to these technologies, so pardon me for any vague questions:
What should ...
0
votes
2answers
175 views
Any social gaming services for JavaScript games?
I'm currently planning on building a HTML5/JavaScript game for the various platforms (Browser, iOS, Android, and WinMo7). I, obviously, would like there to be simple multiplayer (1v1, asynch), ...
5
votes
2answers
2k views
Realtime multi-player game design principles for Node.js
I've been reading the Valve article on multi-player networking which has been adapted from Yahn Bernier's 2001 paper called Latency Compensating Methods in Client/Server In-game Protocol Design and ...
-2
votes
1answer
557 views
Extremely simple online multiplayer game [closed]
I am considering creating a simple multiplayer game, which focuses on physics and can accommodate up to 30 players per session. Very simple graphics, but smart physics (pushing, weight and gravity, ...
1
vote
1answer
322 views
Collision detection in multiplayer games
This a followup to my previous question: How to implement physics and AoE spells in an MMO game?.
There, we concluded that all physics have to be done on the server, and that I should use cylinders ...
3
votes
1answer
435 views
Validating multiplayer actions when using Javascript Game Engines client-side
I am using one of the many javascript game engine (impactjs, craftyjs, melonjs, easeljs etc) out there to handle the animation client-side. And I have a way of calling server-side functions and ...
6
votes
2answers
3k views
How to handle multiplayer in JavaScript?
I'm just doing a bit of research into tech to use for a mobile multi-player game.
It's more an experiment at present so for the moment, the only thing that Players need to be aware of is the other ...
7
votes
4answers
792 views
Is a multiplayer game in JavaScript a good idea?
I wanted to make a multiplayer game that runs in the browser, and a friend of mine suggested that I should choose JavaScript as the main language. I already made a lot (registering, logging in, half ...
1
vote
2answers
488 views
Simple Math Multiplayer game - is Ajax sufficient?
I'm planning to create a simple math multiplayer game and I plan to just use Ajax for the server/client communication but I'm not sure if this is sufficient or if I need a socket server.
The game ...
1
vote
1answer
1k views
Multiplayer game with Cocos2d-Javascript and Node.js
It is possible to make a multiplayer browser based game using cocos2d-javascript + node.js? If so, is there any tutorial about that?
7
votes
3answers
3k views
Tips for communication between JS browser game and node.js server?
I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side.
The data sent over would ...