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Tagged with scale collision-detection
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Bullet: Apply any Transformation to RigidBody?
I'm using Bullet for CollisionDetection.
I load a scene from a Collada-File using Assimp.
Let's say I want to give every object in the scene a RigidBody with a box as CollisionShape.
Right now I first ...
0
votes
1
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How to handle zooming? (Collision detection and speed are off)
I'm working on a bird's eye view 2D game. I want to zoom in/out based on the entity's speed (similar to GTA 1/2), but I'm struggling with the zooming.
To zoom, I simply scale all the entities by the ...