Tagged Questions
0
votes
1answer
67 views
Camera in Flash
Im having a hard time trying to work out how to implement a smooth camera in flash.
In something like openGL i would use a transformation matrix to move the camera around the scene.
However with ...
0
votes
1answer
122 views
Use of FlxG.camera.follow to follow a character vertically
I am developing a prototype for a game in Flixel in which a character floats upward continually to traverse the level. I would like to have a "tall" layout for levels and set the FlxG.camera to follow ...
0
votes
1answer
153 views
Stage3D: Camera pans the whole screen
I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the ...
3
votes
1answer
254 views
Panning a 3d viewport in 2d direction with rotated camera
I am using below code to pan the viewport (action script 3 code using flare3d framework)
_mainCamera.x-= Input3D.mouseXSpeed;
_mainCamera.z+= Input3D.mouseYSpeed;
Where as Input3D.mouse[X|Y]Speed ...
1
vote
1answer
524 views
2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing?
I wish to add the ability to zoom-in, zoom-out, rotate and move the view in a top-down view over a collection of points and lines in a large 2d map. I split the map into a grid so I only need to ...
0
votes
1answer
739 views
as3 3D camera lookat
I'm making a 3D camera scene in Flash, draw using drawTriangles() and rotated and translated using a Matrix3D. I've got the camera to look after a specific point, but only on the Y-axis, using the x ...
2
votes
1answer
296 views
Does PushButton Game Engine have the notion of a Camera?
I am playing around a bit with the PushButton Engine for game development in Flash and have come across a need for a Camera like the Camera that follows Mario in Mario Games. Flashpunk has a nice ...