-1
votes
0answers
73 views

Are VM-based languages becoming viable for Graphics since the move to GPU computing? [on hold]

Perhaps the title is not the most clear, so let me elaborate it more: I am talking about VM-based languages, by that I mean languages that run on the JVM (java) and for example C#. Also I am talking ...
1
vote
1answer
131 views

Correct rotation with Quaternion

I have some problems with a rotating marble. I've tried it with Matrix.CreateFromYawPitchRoll and Matrix.CreateRotation but there were some problems, I think it's due to the Gimbal lock effect. So, ...
0
votes
0answers
49 views

Generate complex (non-convex) polyhedron UV mapping

I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D ...
-1
votes
1answer
91 views

3d Wall sliding collision

I'm working on collision for walls in my game and the way I currently have it I get stuck walking into a wall. I'm trying to make my character slide on the walls but still collide. My character moves ...
4
votes
4answers
552 views

Face-Click Detection ( like in Minecraft )

I am working on a box-based game engine like minecraft and I was wondering how to detect the "clicked face" when placing blocks. I have created this engine in C++ ( DirectX / D3D ), C# ( XNA ) and ...
2
votes
2answers
160 views

How can I actually understand Instanced Geometry Rendering - so that I can implement it the way I need it

I'm stuck trying to implement instanced mesh rendering in my project. Particularly because I am failing to understand how certain components actually function - and how the drawing routine is actually ...
2
votes
4answers
251 views

Can I transfer C# coding I do in Unity for practice to another 3d engine?

If I use a C# coding in Unity 4, can I transfer that coding into another non-Unity engine as long as it accepts C# too? I hope this question makes sense. Thank you in advance.
-2
votes
1answer
95 views

Help me debug my 3-d collision code [closed]

I have been havaing a problem doing 3-d collision in a game i have been trying to make for several weeks now. What i am trying to do is prevent a PlayerModel object from colliding with Obstacle(cube) ...
2
votes
2answers
358 views

3D Collision Detection with XNA

So I'm trying to implement some collision detection in XNA. I'm aware of the Bounding Spheres, but I worry with the accuracy, most items in my game are cubic in nature, so it seems very square-peg in ...
0
votes
1answer
208 views

Collisions and camera tilt in XNA C# 3D Game [closed]

I am working on a game programming class project and need some help. I cannot find a good tutorial on how to get these 3 frictionless spheres to collide with each-other, the surface and the walls of ...
0
votes
1answer
171 views

How to make racer map?

Hi everyone does 3D racer games use heightmap to build tracks or programmers just use easier solution ? I need to build only track space(road) without fill all hectares with trinagels and more ...
1
vote
1answer
138 views

how to move the camera behind a model with the same angle? in XNA

I'm having difficulty moving my camera behind an object in a 3D world. I'd like to have two view modes: for fps (first person). external view behind the character (third person). I've searched the ...
1
vote
2answers
289 views

XNA 4.0, Combining model draw calls

I have the following problem: The levels in my game are made up of a Large Quantity of small Models and because of that I am experiencing frame rate problems. I already did some research and came to ...
5
votes
3answers
179 views

Depth is disabled - How to turn on?

In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a ...
0
votes
2answers
231 views

Why does unity obj import flip my x coordinate?

When I import my wavefront obj model into unity and then draw lines over it with the same coordinates in the obj file, the x coordinate is negated. I don't see any option in the importer that might ...

15 30 50 per page