1
vote
3answers
77 views

Error on running exe, build using SharpDX

I have developed a windows application to read gamepad using SharpDx (XInput) and C# (VS 2008). The application is running smoothly in my development environment. But when i move to some other machine ...
0
votes
0answers
30 views

Determining desktop bounds by D3D9 adapter

I've got a Direct3D 9 application which normally runs full-screen. The user is able to select a display adapter to determine which screen it is shown on. I also offer a Windowed mode which launches ...
2
votes
1answer
140 views

Teamviewer doesn't show my game screen

I've been building a 3D engine from scratch using C# and I've tried to show the result to a friend of mine using Teamviewer. When my demo game starts he doesn't see it. He can only see the last active ...
1
vote
1answer
141 views

Can I use DirectX with C#?

I thought that if you wanted to make games using DirectX, you had to know C++. But I recently found out that that is not actually true. It looks like some parts of Direct3D can be used from C#. This ...
4
votes
4answers
552 views

Face-Click Detection ( like in Minecraft )

I am working on a box-based game engine like minecraft and I was wondering how to detect the "clicked face" when placing blocks. I have created this engine in C++ ( DirectX / D3D ), C# ( XNA ) and ...
3
votes
1answer
74 views

Gamepad thumbsticks active range

for my current project I use gamepad. I was successfull in hooking it up in C# through SlimDX. Everything works fine, only problem is that thumbsticks don't fully use the active range. If I move ...
2
votes
0answers
92 views

Chunk Texture3D GPU generated vertices

I read GPU Gems 3 from NVidia about procedural terrain. It's quite interesting but not applicable for me because I only read the online version without the shipped DVD so I'm not able to download the ...
1
vote
1answer
165 views

Can not enable IME to capture Chinese characters in SharpDX

Just found that direct integration of IME is blocked in Windows 8, moving on to TSF now. By now, there is lack of Microsoft's Document about TSF, this will be hard. I am using SharpDX and the ...
1
vote
2answers
131 views

One or multiple VertexBuffers

I'm currently working on a personal project where I'm trying to load the levels and all of the geometry from the game "Medal of Honor Allied Assault" into my own C# code-base based on SharpDX. I ...
3
votes
1answer
554 views

Proper use of Dynamic Vertex Buffers for rapid update

I am creating a C#/SharpDx/DirectX10 application to plot line charts in a fast way. I have a prototype which uses Dynamic Vertex Buffers and fills a fixed-size buffer, say 1M vertices, with new data ...
5
votes
3answers
179 views

Depth is disabled - How to turn on?

In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a ...
2
votes
1answer
375 views

SharpDx: using maximized RenderForm

I'm trying to learn DirectX via SharpDX, very new to this. What I want to do is be able to draw 2D shapes for a game I'm trying to make. So I started with the demo "MiniRect" that came with SharpDX. ...
4
votes
4answers
401 views

Game programming and quantity of timers

I've made a simple 2D game engine using C# and DirectX and it's fully functional for the demo I made to test it. I have a Timer object that uses QueryPerformanceCounter and I don't know what's the ...
9
votes
5answers
19k views

Visual Studio 2012 and Game Development

Alright, I think it's a simple question, but I got difficulties to find some answers around. I already read that XNA wouldn't be in Visual Studio 2012. I recently learned to use XNA, but since I ...
1
vote
1answer
244 views

Highlight edge on 3d cube in directx

I want to make a 3d editor in DX9/XNA for a project I'm working on. I'm just thinking through how I would go about certain tasks and I'm stuck on one particular thing, which is crucial to making the ...

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