Tagged Questions
0
votes
0answers
54 views
Why does Slick import Tiled object rectangles without width, height, and name tags?
I tried using Tiled rectangle objects as walls with Slick's TiledMapPlus class, but as I soon realized that each GroupObject would return 0 for width and height. The code I used looks like this:
...
0
votes
1answer
85 views
Creating a BufferedImage with several smaller images?
I am making a 2D tile based game. The tiles render fine from a spritesheet and a text file. However, I am using a for loop to draw the map to the screen. When it refreshes, it slows down the loop, and ...
1
vote
1answer
242 views
How to render a tilemap efficiently? [duplicate]
I'm using this code to load a tiled map, composed of 1000x1000 32x32px tiles:
map = new TmxMapLoader().load("levels/xyz.tmx");
camera = new OrthographicCamera();
camera.setToOrtho(false, ...
-2
votes
2answers
181 views
How can I draw a map that is stored in arrays [closed]
I have spent over 12 hours with no avail trying to successfully draw my map.
The map is stored in an array called Tiles[]. Each value in Tiles can either be 4 numbers:
Grass
Stone
Water
Void (EMPTY ...
0
votes
1answer
45 views
Saving an arbitrary sized 2d array
I'm trying to create an arbitrary sized(but not infinite) 2d tilebased world. My question is, how do i save a world like this?
My idea was to split up the tiles into bigger chunks and then save those ...
0
votes
1answer
265 views
Please help me with my 2D isometric tile picking [duplicate]
Possible Duplicate:
How to convert mouse coordinates to isometric indexes?
Okay, I apologise in advance if I make no sense here.
Basically, I've got a simple application that takes in a ...
-3
votes
1answer
299 views
Slick2D TileD Map Editor Properties [closed]
So I used the following post to help me render my isometric map in Slick2D:
Slick2D Isometric TiledMap Rendering Problem
Big thanks and credit to arminb for the code supplied and for the fix to be ...
3
votes
2answers
379 views
Slick2D Isometric TiledMap Rendering Problem
I created a Tiled Map using the Tiled Map Editor. In the Editor it looks like this:
Desired State
In my java program it looks like this:
Actual State
My java code is:
public class Game extends ...
2
votes
2answers
178 views
How to stack units in a tile based game?
I'm trying to make it so that no more than 5 units can be stacked on a tile. I have a Tile class that creates each tile's preferences. Should I store the units in an array or arraylist in this class?
1
vote
2answers
306 views
Collision checking problem on a Tiled map
I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
1
vote
1answer
237 views
Saving a list of points into a text file
I recently posted a question about this, but was not really sure where to go. I've gotten some progress, and have generated some simple noise here:
http://pastie.org/5408655
That works well enough ...
1
vote
0answers
643 views
TileMapRenderer in libGDX not drawing anything
So I followed the tutorial on the libGDX wiki to draw Tiled maps but it doesn't seem to render anything.
Here's how I setup my OrthographicCamera and load the map:
camera = new ...
-1
votes
1answer
160 views
Get coordinates of arraylist
Here's my map class:
public class map{ public static final int CLEAR = 0;
public static final ArrayList<Integer> STONE = new ArrayList<Integer>();
public static final int GRASS = 2;
...
1
vote
3answers
261 views
(int) Math.floor(x / TILESIZE) or just (int) (x / TILESIZE)
I have a Array that stores my map data and my Tiles are 64X64. Sometimes I need to convert from pixels to units of tiles. So I was doing:
int x
int y
public void myFunction()
{
getTile((int) ...
0
votes
2answers
1k views
Efficient way to render tile-based map in Java
Some time ago I posted here because I was having some memory issues with a game I'm working on. That has been pretty much solved thanks to some suggestions here, so I decided to come back with another ...