Tagged Questions
0
votes
0answers
30 views
Need help with collision with player and tiles XNA [closed]
I have a player collision with the rectangle size 16x32
and the tiles are in 16x16 sizes. I have a problem checking collision with player touching 2(or more) tiles ontop of each other.
My code works ...
-3
votes
0answers
48 views
Bullet not return when player shoot to any object [closed]
package com.example.game4;
import java.io.IOException;
import java.util.Iterator;
import java.util.LinkedList;
import javax.microedition.khronos.opengles.GL10;
import ...
-8
votes
0answers
132 views
How can i detect collision using tilemap in libgdx? [closed]
I am trying to detect collision between actor and object but facing problem. If anybody having code of collision detection of tilemap than please post.
2
votes
1answer
223 views
Collision detection with XNA and TiledLib
I recently started learning XNA and after getting annoyed with creating individuals rectangles each time I wanted to add something I went with TiledLib so I could more easily create levels using the ...
1
vote
2answers
464 views
Efficient collision detection - tile based HTML5/Javascript game
I'm building a basic RPG game and I'm looking at collisions/pickups etc now.
It's tile based and I'm using HTML5 and Javascript.
I use a 2D array to create my tilemap.
I'm currently using a switch ...
1
vote
2answers
311 views
Collision checking problem on a Tiled map
I'm working on a pacman styled dungeon crawler, using the free oryx sprites. I've created the map using Tiled, separating the floor, walls and treasure in three different layers. After importing the ...
0
votes
1answer
318 views
2D Tile Based Particle Collisions
I have a basic 2D particle system and I'm now looking to implement collisions, however I'm not sure on what the best way to do it is. My game is tile based and runs in XNA Game Studio 4.0. I've seen ...
1
vote
2answers
525 views
Java: Tile-based Collision Detection with Rectangles
There are a few tile-based collision detection questions out there, but none seemed to suit my need.
I guess I really would like to know why this method for collision detection isn't working.
It ...
4
votes
1answer
462 views
Efficient physics and collision detection for RTS
I'm thinking about writing my own RTS game and while I'm more or less clear about how the game engine should work, I need some directions as to how to implement physics and collision detection.
Now, ...
2
votes
2answers
300 views
How create a respawn area in a tiled map
I'm creating a RPG game, I need to create a monster respawn area like the Pokemon games where if I walk through the long grass areas a Pokemon can appear. I already created the battle scene, I've seen ...
1
vote
1answer
1k views
XNA 2D Collision with specific tiles
I am new to game programming and to these sites for help. I am making a 2D game but I can't seem to get the collision between my character and certain tiles. I have a map filled with grass tiles and ...
0
votes
1answer
144 views
Why does the player fall down when in between platforms? Tile based platformer
I've been working on a 2D platformer and have gotten the collision working, except for one tiny problem. My games a tile based platformer and whenever the player is in between two tiles, he falls ...
2
votes
1answer
2k views
Java - 2d Array Tile Map Collision
How would I go about making certain tiles in my array collide with my player? Like say I want every number 2 in the array to collide. I am reading my array from a txt file if that matters and I am ...
1
vote
3answers
516 views
Collision Detection Problems
So I'm making a 2D tile based game but I can't quite get the collisions working properly. I've taken the code from the Platformer Sample and implemented it into my game as seen below.
One problem I'm ...
2
votes
3answers
4k views
2D Tile-based Collision Detection
I've been planning an indie game project for a while now. I'll summarise it for you so I can get right to the question.
It's done entirely using the latest version of XNA through Visual Studio. ...
7
votes
8answers
2k views
How do I prevent my platformer's character from clipping on wall tiles?
Currently, I have a platformer with tiles for terrain (graphics borrowed from Cave Story). The game is written from scratch using XNA, so I'm not using an existing engine or physics engine.
The tile ...
-1
votes
2answers
531 views
How to calculate the direction a ball must bounce
I have a tile engine I have made. I can detect collision between the ball(the player) and the tiles. When a collision is detected all the colliding tiles are stored inside a list. My question now is, ...
2
votes
1answer
198 views
What broad-phase collision algorithms are suited to a static tiled world with dynamic objects of different sizes?
Sorry for this routine question, but I can't think of what broad-phase collision algorithms really work in the following, reasonably standard, setup:
2D tile based world, consisting of objects that ...
6
votes
5answers
657 views
Need some advice regarding collision detection with the sprite changing its width and height
So I'm messing around with collision detection in my tile-based game and everything works fine and dandy using this method. However, now I am trying to implement sprite sheets so my character can have ...
3
votes
1answer
548 views
Character jittering with this tile based collision code
I have been trying to get my collision code working for hours now but with every resource I have tried my character still jitters. First I tried using the platformer sample but my character still ...
5
votes
2answers
1k views
Collision Detection, player correction
I am having some problems with collision detection, I have 2 types of objects excluding the player. Tiles and what I call MapObjects. The tiles are all 16x16, where the MapObjects can be any size, but ...
1
vote
2answers
425 views
Detecting a click on a tile
I'm making a simple tile-map system in LWJGL, and I'm trying to figure out how to detect if the mouse is clicking inside of a tile. So far no matter where I click it's always the same tile that is ...
0
votes
2answers
329 views
Detecting collision between a sprite and many tiles
I have been looking at the following question:- Tile coordinates and am thinking of using this for collision detection in my tile game.
The set up in my game is similar to this, in that there is a ...
0
votes
2answers
483 views
How do I handle specific tile/object collisions?
What do I do after the bounding box test against a tile to determine whether there is a real collision against the contents of that tile? And if there is, how should I move the object in response to ...
10
votes
1answer
2k views
How can I define a complex collision area on top of a tile map?
As many people recommended, I am using Tiled map editor to create a map for my game and it's great particularly because libgdx framework also provides with API for maps from Tiled.
I understand I can ...
4
votes
1answer
444 views
Implementing jumping and heightmaps in 2D RPG/Adventure style games?
I've been putting together, albeit slowly, a traditional style game engine in flash/AS3 along the lines of Alundra/Final Fantasy 3/etc etc..
Everything so far is working smoothly (maps from XML data, ...
2
votes
0answers
606 views
Collision Detection on floor tiles Isometric game
I am having a very hard to time figuring out a bug in my code. It should have taken me 20 minutes but instead I've been working on it for over 12 hours. I am writing a isometric tile based game where ...
2
votes
2answers
810 views
Tile based map and collision; getting stuck
I'm trying to make my character move around a tile map with collisions. Everything works fine except for one thing. I show you a picture with the problem:
http://i.stack.imgur.com/ZWI7x.jpg
That is, ...
1
vote
1answer
2k views
Collision Detection for sidescrolling Tile based Game
I've been working on a tile based game with a 2d array as fundamental ground for my tiles. Now my next step is to have the wall tiles be impenetrable, so that the player can walk ontop of them and ...
5
votes
2answers
882 views
Tile based collision detection failing when player is going too fast
I'm creating a side scroller and I'm have a problem with my collision detection.
The collision detection works perfect when the player is falling at a constant speed, but when I implement more ...