Tagged Questions
0
votes
2answers
111 views
Displaying possible movement tiles
What's the fastest way to highlight all possible movement tiles for a player on a square grid? Players can only move up, down, left, right. Tiles can cost more than one movement, multiple levels are ...
5
votes
4answers
350 views
Find nearest tile of type x
I currently have an array of tiles which makes up the tilemap (stored as an int array) and I want an NPC to be able to move itself to the nearest tile of type X (ie find the nearest tree and chop it ...
1
vote
2answers
493 views
Grid pathfinding with a lot of entities
I'd like to explain this problem with a screenshot from a released game, DROD: Gunthro's Epic Blunder, by Caravel Games.
The game is turn-based and tile-based.
I'm trying to create something very ...
4
votes
3answers
309 views
Creating the nodes for path finding during run time - more like path making and more
I'm making my 1st game. I'm using javascript as I currently want to learn to make games without needing to learn another language but this is more of a general game dev question.
It's a 2d turn-based ...
1
vote
1answer
219 views
How can I change the path a sprite is following in real time?
Is there a common way to implement a character following path that is issued and replaced in real time?
For example: the character follows a path issued, and while it's on that path, if a new path is ...
8
votes
2answers
383 views
Tile-wide extent tracing on a grid
I'm currently working on A* pathfinding on a grid and I'm looking to smooth the generated path, while also considering the extent of the character moving along it. I'm using a grid for the ...
2
votes
2answers
613 views
Path finding in grid for objects that occupy more than one tile
In a grid-based game I am working on, I want to add objects that occupy more than one tile of the grid. Are there any algorithms or techniques to find paths for this kind of objects?
4
votes
3answers
684 views
What algorithm to use for path mapping?
I am making a turn based game with tiles, much like Final Fantasy Tactics.
I am trying to develop an algorithm for mapping out a list of available tiles to walk on.
So for example, I am at (0,0) and ...
8
votes
3answers
553 views
Should I share the same tile structure for display and pathfinding?
I know how to display a 2D map with tiles.
I know how to make a pathfinding algorithm using A*.
Those two things demand a structure or a class. My question is : do you use the same structure for ...