Tagged Questions
-3
votes
1answer
228 views
Team sports (soccer, basketball, hockey) game engine design [closed]
Currently I'm working on architecture design of online soccer manager game (web app). I have couple ideas and even already building POC. But I'm wondering if there is any guide or useful docs on how ...
0
votes
1answer
165 views
Handling Latency in Multiplayer Shoot-em-ups
I had an idea for an architecture, and I was wondering if anyone has implemented something like this or has used AWS or some other service to help?
I thought about using NodeJS + SocketIO to handle ...
2
votes
2answers
529 views
Architecture for html5 multiplayer game?
Hello I want to write a HTML5 multiplayer game in which there are rooms with two players answering a series of questions with 3 possible answers, 10sec/question, which are being downloaded from a ...
6
votes
3answers
701 views
Best peer-to-peer game architecture
Consider a setup where game clients:
have quite small computing resources (mobile devices, smartphones)
are all connected to a common router (LAN, hotspot etc)
The users want to play a multiplayer ...
2
votes
2answers
139 views
Making online battles take time
Let's say I have an account on an MMORTS and I send my 10,000 strong army to a location on the map. I then shut off my computer.
Another player gives orders to his 10,000 strong army to walk to the ...
3
votes
1answer
254 views
Architecture of an action multiplayer game from scratch
Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes.
So this is a "real-time" action multiplayer game. I have ...
8
votes
3answers
4k views
Best solution for multiplayer realtime Android game
I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best:
Make server on PC, and client on mobile, all communition ...
0
votes
3answers
1k views
Multiplayer game communication framework for mac/ios
(Cross post from stackoverflow)
I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer ...
8
votes
4answers
480 views
Implementing match-making & community system for multiplayer games
These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game.
An example would be battle.net, magic the gathering online's ...
4
votes
2answers
857 views
Multiplayer architecture in games like Diablo 2
So I've been wondering, what kind of architecture would games like world of warcraft, diablo 2 (which is most probably a different beast than WoW) use?
As far as I know, RTS games state-syncs every ...
7
votes
2answers
3k views
How to structure a simple game server for a multiplayer game?
I would like to create a simple multiplayer game server for a simple game:
The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...