A game which eschews the use of graphics and instead relies on text to descriptively illustrate the world. Often involves parsing text input from the player to determine action.
0
votes
1answer
101 views
Need help thinking of a way to code a text parser
Apologies if this has been asked before, or if it is a bit too simple for this forum.
I'm new to C++ and as one of my first projects I have decided to try a textual adventure. Step 1: the text parser. ...
0
votes
0answers
51 views
game client data processing and organization pitfalls
This MUD client is a simpler version of Mudlet in Java. Before going too far with the code for the client, I'm interested in feedback on any design problems with the current organization and data ...
0
votes
1answer
139 views
Storing player's tilemap position inside the player object
I'm trying to create a multidimensional array as a sort of 2D map for a text-based RPG game. I want to create a multidimensional array that's, for example, 5x5. The array would be filled with 0s to ...
2
votes
2answers
147 views
How do I make an equipped item affect the equipper?
I'm making a small text-based adventure in Objective-C. I have a Player class with four properties which represent the player's attributes (strength, agility, stamina, and intelligence). I also have a ...
-2
votes
1answer
242 views
How to create a text-based game? [closed]
I would like to create a text-based game. As simple as that.
I have some understanding of the coding that needs to go into it as I do know a fair amount of JavaScript and I can do it in the ...
7
votes
3answers
273 views
How to do branching dialogue in javascript
I'm making a very basic visual novel type of game in Javascript, I'm a beginner so I'm just doing this for fun and learning, and due to bad planning I have run into a bit of a problem when you get to ...
8
votes
2answers
231 views
Using Editline for an in-game console
I'd like to add an in-game console to a C++ game that I am creating. Although rendering the console and parsing the commands I'm fine with, the text input and editing aspect (e.g. handling left / ...
3
votes
3answers
254 views
How to remove text from a command line box?
I'm currently writting a text based game and am currently having a slight issue where all of the text on the screen keeps going up and have had a couple of the testers complaining that it makes the ...
1
vote
2answers
170 views
Simple browser game help [closed]
As my first "real" project, I'm working on a game that I intend to be single-player, web-based, and primarily in text. I need the ability to save choices the players make, and to have certain ...
2
votes
3answers
119 views
How do you accommodate newbies while still creating depth in the design of light/dark systems for MUDs (or other text-based games)?
I've been pondering a redesign of our MUD's light/dark system. Our current system accommodates new players by simply not saddling them with being unable to see should they happen to wander outside of ...
2
votes
2answers
182 views
How can I switch between scenarios in a text game?
I am making a text-based adventure game. How should I go about changing to another scene if the player wants to e.g. go to the house or walk down the road?
I am using Objective C, but C will work ...
2
votes
1answer
215 views
Choose your own adventure console program
I'm new to programming and am writing a choose your own adventure game in C++ and am having trouble with exiting the program.
The way I have it set up is I am using functions as the different pages. ...
0
votes
4answers
371 views
How to combine multiple sprite sheets from multiple sources (Actionscript/Starling)
In starling, it's faster if you use BitmapText instead of traditional text. Which is well great except for one issue. Right now the sprite sheet I was making was with a single Fla. I just created the ...
7
votes
4answers
229 views
Distinguishing between multiple objects with the same name in a text based adventure game/interactive fiction
I'm in the middle of writing my own parser in Python. I've managed to make some simple commands, with simple prints to make sure they work. Since I intend there to be combat, I needed to write a ...
10
votes
1answer
298 views
How can I store spell & items using a std::vector implementation?
I'm following along with a book from GameInstitute right now, and it's asking me to:
Allow the player to buy and carry healing potions and potions of
fireball. You can add an Item array (after ...