Tagged Questions
0
votes
3answers
305 views
How to deal with VBOs when rendering mesh's that may or may not be displayed?
I'm working on a multiplayer game and will be displaying other players near the player. At most 16 players could be near the gamer however there could also be 0. What I'm thinking of doing is ...
11
votes
3answers
3k views
Why does OpenGL >= 3 only allow VBOs?
I see that OpenGL versions 3 and up eliminate the use of client-side rendering. Immediate mode has been eliminated, and vertex arrays seem to be deprecated. Instead, if I understand correctly, VBOs ...
10
votes
2answers
1k views
What OpenGL version(s) to learn and/or use?
So, I'm new to OpenGL... I have general knowledge of game programming but little practical experience.
I've been looking into various articles and books and trying to dive into OpenGL, but I've ...
10
votes
2answers
3k views
OpenGL: VBO or glBegin() + glEnd()?
I recently was given this link to a tutorial site from someone who I gave the original OGL Redbook to. The third header down says distinctly to forget glBegin() & glEnd() as the typical render ...
5
votes
2answers
955 views
OpenGL: Is it possible to use VAO's without specifying a VBO
On all the tutorials I can find about VAO's (Vertex Array Objects), they show on how to use them by configuring vertex attributes and binding a VBO (Vertex Buffer Object). But I want to create a VAO ...
5
votes
1answer
2k views
Interleaving Arrays in OpenGL
In my pursuit to write code that matches todays OpenGL standards I have found that I am completely clueless about interleaving arrays. I've tried and debugged just about everywhere I can think of but ...
0
votes
2answers
338 views
Multipule VBO in Opengl [closed]
I have currently in my application 2 VBO one which is a streamed buffer and for the moment the other is a static buffer.
However even when the steam buffer is not bound and the static buffer is bound ...