Application Programming Interface - the specification of the methods, classes, structures etc of software libraries and how they are to be used when developing applications using those libraries.
0
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0answers
19 views
Web API for AI or Natural Language Dialogue System? [on hold]
We are developing, at intoote , a Natural Language Dialogue System that, through API, can create sites or objects that can converse with the users. I think that such a feature can be useful in games. ...
2
votes
1answer
115 views
What is the purpose for multiple windows in games?
A lot of game development APIs recently got support for multiple windows (such as SDL 2, and GLFW 3). But why did they add that feature? I've never seen a game in my life use multiple windows (with ...
1
vote
1answer
107 views
Making a game for multiple platforms [closed]
I am making a game with web, iphone, and android front-ends. I want to make them all able to interact well through the back-end so that any user can play with any user.
To do this I've decided to ...
1
vote
3answers
114 views
What's the difference between using hardware-accelerated APIs and the OS's drawing API?
On Windows, I can do drawing with the OS API without OpenGL or D3D. The code I am writing will make calls to a device driver and tell the GPU what to do regardless, right?
How is using OpenGL ...
0
votes
2answers
123 views
Best 2D graphics API when the only functionality needed is writing individual pixels to the framebuffer [closed]
I have been dreaming for years about programming a relatively simple, but from the standpoint of the game engine, a very unusual 2D game engine for the PC platform. I am planning to use either C or ...
8
votes
3answers
340 views
What problems could occur if you make use of both the Monogame API and the underlying graphics API?
What kinds of problems could one run into if they were making a game with Monogame and started making calls to the underlying graphics API as well?
For example, if I wanted to do something in a ...
0
votes
0answers
62 views
Free glut game loop [duplicate]
I'm trying to make a game with freeglut, but im still learning it and I don't fully understand what the looping does or whether I have to call it myself,
I've already read this article A good way to ...
2
votes
2answers
284 views
Why does handedness matter at all?
I'm really trying to understand this from a mathematical viewpoint. After all, numbers are numbers, the chirality or handedness depends on how one interprets it.
Say I've three basis vectors x (1, 0, ...
-3
votes
2answers
225 views
Need help with game development. (I know C++ and I need to learn an API) [closed]
I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...
1
vote
1answer
87 views
Test for the presence of the ouya ODK
How would it be possible to test for the presence of the ODK at run time?
Currently I took this approach:
private activityDelegate delegate;
@Override
public void onCreate(Bundle savedInstanceState) ...
1
vote
0answers
296 views
Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so? [closed]
I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop.
Two main reasons ...
0
votes
1answer
321 views
How to get GameElements (RigidBody) size in Unity
I've made a prefab consisting of a Cube which I've first scaled to more resemble a brick. There's also a Rigidbody added to the cube (in the prefab). Now I want to use that prefab in a c# script to ...
14
votes
2answers
678 views
What was the typical toolchain for DOS game development?
I'm wondering how people used to write DOS games (like Doom), I can't find much on this, but would love to learn more about the earlier days of game development.
What language was used ...
-2
votes
1answer
272 views
Current status of 3D Sound Effect APIs in games
I'm doing a little research on a subject, and it looks like there is some sort of crysis there? Last EAX/OpenAL supporting games were like in year 2006. Why is that? Is there is a major lost of ...
1
vote
1answer
221 views
Differences between MSDOS API for EGA and VGA
How different is the API for EGA and VGA for MSDOS applications? We're talking about the API that was used in games like Doom, Quest for Glory, Duke 3D, etc.
More specifically, how much work would be ...