Tagged Questions
1
vote
1answer
53 views
android: How to apply pinch zoom and pan to 2D GLSurfaceView
I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links:
...
0
votes
1answer
83 views
Trouble with a modified parallax scrolling concept
I have a set of layers (each of them being a list of items) moving with different speeds as I mentioned here: http://stackoverflow.com/a/18962019/270197. Layers back in the scene move with slower ...
2
votes
2answers
232 views
Split up a screen into regions
My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not.
For example: I have ...
0
votes
0answers
93 views
Android SurfaceView framerate issue
I am using SurfaceView to draw a lot of Bitmaps onto canvas. This causes really variable frame rates depending on how many objects are present. My code below:
public class OriginalView extends ...
1
vote
1answer
139 views
Large resolution differences
I want to develop a game on multiple devices such as PC, Android or IOS.
Want it to be in 1080p, but that means a massive scale down for the smartphones.
I know how to do that, just render everything ...
1
vote
1answer
116 views
Android Dynamic 2D Map
My problem is, I want to create a 2D tiled map. Yes, I know it's been asked a lot. I've seen answers that propose the use of tiled however it only allows (or so it seems to me) to generate static maps ...
0
votes
3answers
249 views
how can we define dynamic Path of ViewObject(Bitmap) On Canvas
I am Currently working on One 2D Android Game,
In this game One ViewObject(Bitmap) is moving Across Screen On Parabola Path Like in this Image, But this Path is Static, the Static path is getting ...
0
votes
1answer
75 views
How can I draw a small bitmap on a larger bitmap at a particular position? (Canvas / SurfaceView)
I'm building a game that requires additive blending of colours for certain bitmaps.
Say I have 4 different types object, there are maybe ten of each type on the screen with each type having a ...
-2
votes
1answer
152 views
Spawning enemies outside of view [closed]
I'm trying to create a 2d shooter for Android. How do I spawn enemies "above" the screen, so that they "enter" the game screen instead of spawning at the top of it?
I think I need to make a game ...
-1
votes
2answers
552 views
Developing a 2D Android game on Unity - Pros and Cons [closed]
Depending on your experiences, if you have created a 2D game on Android using Unity, was it painful? Have you ever said "I wish I have used X instead of Unity!"?
Tell me the Pros, Cons and the name ...
-6
votes
1answer
88 views
Android Game an [closed]
I want to develop an android game (3D/2D).. and I don't have any knowledge about android app development. So can you suggest some helpful and understandable resources like video tutorials or head ...
4
votes
2answers
106 views
Should I target a mobile phone or simulation tools are good enough?
I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
-1
votes
2answers
676 views
How to make a map [closed]
For school my group and I are going to make a 2d turn based strategy game on android.
We are trying to make a simple version of Advanced Wars(screenshot1 Gameplay).
But we don't really know how to ...
0
votes
2answers
511 views
Drawing Sprites in Android OpenGL efficiently?
I want to basically give myself some sprite drawing functions (making use of openGL) such as;
draw(Texture,x,y)
I want to do this using OpenGL-ES 2.0 on Android. Since the textures can be varying ...
0
votes
0answers
390 views
Dynamic 2D (1D) map generation in libgdx
I'm currently brainstorming a game idea and I have stuck in one place. I'd like to dynamically generate endless map which looks pretty much like the one in game Hill Climb Racing (Android) or like ...