Tagged Questions
16
votes
5answers
2k views
Can I develop games for mobile platforms in C++?
I have a good grasp in C++ and C and have also experience developing AAA game using C++.
Now, I'm shamelessly thinking to dive into mobile game development either in iOS or Android. Unfortunately, I ...
13
votes
3answers
4k views
Is deferred rendering/shading possible with OpenGL ES 2.0 ?
I asked this on StackOverflow, but it might make more sense here:
Has anyone implemented deferred rendering/shading under OpenGL ES 2.0? It doesn't support MRTs, so with only one color buffer, it's ...
10
votes
3answers
634 views
How to decide how much to charge for development?
So two other friends and I are a very small game dev studio. So far we haven't released a game but we have 2 games almost ready to launch. A bigger studio saw our work and now they want to work with ...
8
votes
4answers
585 views
Do Apple and Google ask for a share if custom payment is done in a free app?
I have a multiplatform game (web/iOS/Android) in the making. In the free version the core game is still fully playable but people who choose to pay will get more social features (and no ads, of ...
7
votes
2answers
2k views
How well does Unity 3d work for both Android and iPhone?
First off this question might be a bit broad so I apologize if it is. I am really just looking for peoples experiences and personal knowledge on the subject. I am looking to create a game for both ...
6
votes
1answer
847 views
Is the STL efficient enough for mobile devices?
When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For ...
5
votes
4answers
351 views
How bad would be to focus on iOS/Android development for an indie developer? [closed]
After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development ...
5
votes
1answer
200 views
Has anyone tried using one of those BAAS providers to create mobile games?
I'm hearing a lot about different companies offering back-end as a service (BAAS) for mobile apps but it seems like none of them are very successful with mobile games. Is there any reason why not ...
5
votes
2answers
2k views
What do you use to support multiplayer turn-based network game for iOS and Android games?
If I'm doing a turn-based card game, what kind of technique do you use to support multiplayer gameplay over Internet?
Is it socket? If it's socket, which SDK (CoronaSDK etc.) can provide solid ...
5
votes
1answer
901 views
Things to do to port game made for iOS in Unity to Android?
I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS ...
4
votes
5answers
2k views
Is it worth planning to be cross-platform in mobile game development?
Disclaimer: my goal is not to use cross-platform frameworks like Unity.
I am currently planning a mobile game which I intend to first launch on iOS. However, I am wondering if it is better to write ...
4
votes
1answer
5k views
Game engines that publish to android and iOS
I am about to start on a project which, at a minimum needs to go out to android and ios. Are there any game engines other then Unity which can publish to both? I fear that Unity3d might be more ...
4
votes
1answer
2k views
Can you embed a Unity3d mobile project into an existing native mobile app?
I am creating an application for both Android and iPhone that will have a few mini games in it. I would like to create the non game section in native Android and iPhone. My question is, is it possible ...
4
votes
1answer
199 views
Mixing Javascript with C++ for mobile development?
I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens.
I have read about rapid ...
4
votes
1answer
619 views
Lua or C++ in Cococ2d-x
I am going to use Cocos2d-x to make a game for Android and ios, but my question is, do I use the Lua integration or only c++, I see Lua useful here because the compilation thing.
Or do I use only Lua ...