1
vote
1answer
53 views

android: How to apply pinch zoom and pan to 2D GLSurfaceView

I want to apply pinch zoom and panning effect on GLSurfaceView. It is Image editor, so It would not be 3D object. I tried to implement using these following links: ...
0
votes
1answer
99 views

Drawing Text on a scene

I am not sure if I am missing something but I was thinking about how text entities are drawn on a scene, are they drawn with an offset depending on the length of the text? I notice that when I add a ...
6
votes
2answers
186 views

Implementing realistic sun reflection on a sea

I'm drawing a 3d rendered island which has a day / night cycle and a sun that rises and sets over water. The sea is rendered with a fragment shader derived from this Blinn-Phong tutorial. ...
4
votes
1answer
70 views

GetData() error creating framebuffer

I'm currently porting a game written in C# with XNA library to Android with Monogame. I have a Texture2D and i'm trying to get an array of uint in this way: Texture2d textureDeform = ...
0
votes
1answer
42 views

Version number not supported by gl2 in andengine

I am new to andengine. From various forums, i got to know that my system should support hardware virtulisation. I have installed "Intel X86" and my system didn't throw any problem regarding "HAX" now. ...
1
vote
1answer
40 views

Orthogonal projection matrix affecting z-buffer on one device

I am experimenting using Matrix.orthoM for a isometric projection, rather than Matrix.frustumM. On one device, the z buffering does not appear to be working correctly and I get a cut away effect seen ...
-2
votes
1answer
78 views

Can't get indices with VBO working [closed]

I'm learning opengl for a few days only. Now I'm trying to use indices for my cube, but can't get it working, I don't see anything on screen. struct Vertex { GLfloat position[3]; GLfloat ...
0
votes
1answer
62 views

When to call GLBindTexture when using a spite-sheet?

Originally, I was using individual textures (ie, individual .png files) for my sprite's animation and recently altered my code so that I could put all my animation frames into 1 file (so it basically ...
1
vote
2answers
129 views

How to flip a quad (openGL es 2.0 Android / Java)

bHow would one go about 'flipping' a quad i.e., either horizontally or vertically? (Just a single quad, not everything in view). I know how to rotate a quad, this is my rotation method: public void ...
0
votes
1answer
107 views

ParallaxBackground AndEngine

I'm new to game development andengine. I want to add ParallaxBackground but I don't know how to change background on player move. I'm using arrow for moving a player. Now my question is where I write ...
6
votes
1answer
116 views

How to prevent clipping when moving through a tunnel?

I'm developing for Android using OpenGL ES 2.0. It's going to be a game where you have to fly through a tunnel without hitting the walls. However, the tunnel wall gets clipped as the player ...
2
votes
1answer
111 views

re-using objects

I'm working with openGL ES 2.0 on Android and I've created a custom 'Quad' class. This allows me to make a sprite object like so: Quad mySprite = new Quad(); mySprite.setSize(w,h); ...
2
votes
1answer
151 views

Keeping everything within one Activity

Overview My game is currently based on a single activity (rather than multiple activities) and I would like to keep it that way. At the moment, it goes straight into the game at level 1. I will ...
0
votes
0answers
65 views

GLRenderer will not run when resuming app

I'm displaying a dialogue over my GLRenderer and then dismissing it from my Renderer's onSurfaceChanged method (once all resources have loaded and just before rendering starts) When I first run my ...
0
votes
0answers
76 views

Android , why GLSurfaceview output is different in Various Devices (Google Nexux7,Samsung Galaxy Note II)

I have created an android app for drawing of lines,circles.. by using GLSurfaceView in OpenGLES 2.0 like an Auto cad app. The app works well with Google Nexus 7, in the sense that if we draw a ...

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