A process of using software to verify expected results and find errors. Many types of testing are possible.
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1answer
29 views
Android Live Testing
I am making a game for android and in it I am using sensors which are not available in the emulator. At the moment I am connecting my device and transferring the apk, then installing to test but that ...
64
votes
5answers
2k views
How can I simulate a bad internet connection for testing purposes?
I am developing an online multiplayer game. It works well when I test it on the local area network, but before I release it I would like to test how the user-experience works out for someone who has ...
1
vote
0answers
56 views
How can I test a web-based Flash game?
I have a shooter Flash game. I might need help testing the balance and gameplay. I have only one older computer and a laptop. I have already tested it many times and I didn't find flaws in the game ...
0
votes
0answers
50 views
Split testing on Unity
What is the best way to do split testing / A|B-testing in Unity using Flurry and Google Analytics? From what I read, dividing the users on the first launch using PlayerPrefs to group them either with ...
1
vote
1answer
100 views
Betatesting an android game. Best practices? [duplicate]
Our game is in our final stage prior to be released. I would like at this stage to add some beta testers to let them hunt bugs, etc... Is there any good platform/site to achieve this? I have noticed ...
3
votes
2answers
152 views
Game testing solutions?
I have a unity web browser game. Since I'm working on a small company with limited machines which are all of either 2GB RAM or 4 GB RAM with decent processors. I'd like to know if there are any web ...
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vote
2answers
105 views
How many testers should I get for my game?
I made a game for my bachelor final project. How many testers should I get to play-test my game? Is there any theory about that?
Would be really helpful if you can give any citation or source, since ...
4
votes
2answers
106 views
Should I target a mobile phone or simulation tools are good enough?
I'm starting mobile development, and I would want to know if it's necessary to target a specific smartphone, or nowadays one can run a simulation that will provide accurate data of how the game will ...
1
vote
2answers
185 views
How can I test on a device I don't have?
I received a report that my application fails to run on a specific device (smartphone).
However, not only I don't have access to that device, but they're also quite rare, and I'm not going to buy one ...
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votes
1answer
163 views
Is it possible for automated testing applied to Angry bird
In simple case, just the first release of Angry Bird is OK
I am thinking if the testers can automated to find out all possible routes ( removing those shooting back) to get the marks stats (and also ...
-2
votes
1answer
116 views
Testing multiplayer android
In what way can an android game be tested considering the following constrains:
minimal to no budget, so I cannot hire an external company to do the testing for me
Testing should occur on multiple ...
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votes
0answers
66 views
Testing on Device Other Than the Known Brand Question (Local and Imported Phone Question)
I have a question. When testing a device by using Eclipse, it's easy to install and add device software with these specific brands commonly used in game testing like Samsung, Google, T-Mobile, and ...
5
votes
4answers
397 views
Can I use a genetic algorithm for balancing character builds?
I'm starting to build a online PVP (duel like, one-on-one) game, where there is leveling, skill points, special attacks and all the common stuff. Since I have never done anything like this, I'm still ...
5
votes
3answers
459 views
Game testing on Android - emulator or real devices?
I am working at a localization agency and we have been approached by a client about testing their games on iOS as well as Android. Testing on iOS seems fairly easy as we can just buy a couple of ...
1
vote
0answers
120 views
Long delays in Unity3D substance generation
Currently working on an iOS/Android project in Unity3d, and we're seeing some incredibly long times for generating substances between testing runs. We can run the game, but once we shut down the ...
2
votes
0answers
277 views
UI Automation for Flash Games
has anyone used or heard of a good selenium-like toolset for doing automated UI testing with Flash? I would ideally like to have the ability to record and playback events against my game and integrate ...
1
vote
1answer
208 views
Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?
I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
10
votes
2answers
649 views
Stress testing a game server without users?
I'm working on a card game and its server. There will be a lobby with many tables and many players. The only issue is, how can I see how it might handle 100's of concurrent users without hundreds of ...
4
votes
1answer
357 views
Is developing for non-retina iPod Touch/iPhones still worth it for deployment?
We're a couple of guys making games for iPod Touch and iPhone. I personally have an iPhone 4 with the retina display and I'll be using this as my main test device. I have an opportunity to purchase a ...
2
votes
1answer
131 views
Game testing using mock input
In this post Patrick Hughes suggested, and michael.bartnett was kind to explain a bit how to do that. While it seems rather clear how to implement and use it, I'm still a bit doubt if this useful ...
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1answer
210 views
How to test a turn-based ios Game Center game with 2 devices?
This might well be a very dumb question, but here goes anyway, I'm planning my turn-based ios game center game, obviously I know I'll need 2 iDevices to test it on, but how would I test the online ...
0
votes
0answers
185 views
UDK - Automated Testing
As my UDK project becomes more complex I got interested in automated testing. Googling revealed that there is a class called AutoTestManager, which appears to be related.
Has anyone used it and knows ...
3
votes
1answer
270 views
Where can I get people to test my game?
I've just finished making the core aspects of my HTML5 game. I have a server and all that, but is there a site where I can find people that would test my game? I figured that getting my friends to do ...
8
votes
2answers
464 views
Automating XNA Performance Testing?
I was wondering what peoples approaches or thoughts were on automating performance testing in XNA. Currently I am looking at only working in 2d, but that poses many areas where performance can be ...
9
votes
2answers
1k views
How can I unit test rendering output?
I've been embracing Test-Driven Development (TDD) recently and it's had wonderful impacts on my development output and the resiliency of my codebase. I would like to extend this approach to some of ...
10
votes
2answers
210 views
How to make a market test for the game?
I'm making a casual game on iOS platform. But I'm not sure Do the consumers like my game. How can I make a market test for my game?
2
votes
2answers
329 views
What frameworks are the best for automated game testing (self running) for Android games?
Could you please recommend any test automation frameworks that would allow the creation of self running demos/tests for Android games? I would like to create a "fly-trough" for my levels, create ...
0
votes
1answer
75 views
Is there a testing framework for bounding volume classes?
This may be a long shot, but is there a small framework out there anywhere for testing custom bounding classes and other collision objects? (for example between rays, spheres and AABB's)
11
votes
2answers
474 views
how to check if a gameserver can handle clients before game release?
we are developing an iOS-based game with multiplayer support. so far everything seems real good but now we want to make sure if server could handle 10000 clients or not. any idea how can I make sure ...
11
votes
1answer
240 views
How can you meaningfully market test microtransactions?
For a number of reasons I have chosen to use Microtransactions to monetize my current project. However, like all make or break features I am concerned about how they are received in-game.
...
8
votes
3answers
924 views
Is BDD (Behavior Driven Development) used in games?
I have been reading about BDD - Behavior Driven Development for a while, and I find it really easy and usefull to convert features into code. BDD users often call it TDD done right.
BDD is a tool for ...
3
votes
1answer
378 views
Network Game testing via Wireshark
How can i check/inspect the performance of my network game via Wireshark and specifically the Graphs available in Wireshark,i want to test the performance of my network game. which kind of graphs can ...
3
votes
3answers
445 views
Suitable Client Server setup for Network Game testing
I want to test my Client/Server game for which, currently, I am using localhost for both Client and Server.
Obviously I'm not getting any fluctuation in data and measure idea of performance, and in ...
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vote
2answers
146 views
Observing particular Port for measuring network game performance
How can I check/inspect the performance of some network application via observing the port it used, I want to test the performance of my network game.
If my game is using port 1009, how can I check ...
6
votes
3answers
528 views
Job prospects for game QA/testers
I'm currently a (happily employed) automated software tester that's curious about game testing/QA. Do game companies hire dedicated testers for pay? If yes, then what are the job prospects like? If ...
6
votes
2answers
2k views
What is your Unity 3D physics engine budget for iOS games?
I'm testing Unity for a game that I'm building, and I've touched its limit.
My test scenario: a wanna-be house with 200 elements (cubes rescaled) no textures, box colliders and rigid bodies for each ...
1
vote
2answers
139 views
How can I automate high-level user interactions to test correctness of my game?
I am trying to automatically simulate the game experience in my programming game. I think Expect is the way to do it because it creates its own tty for the process, becoming independent process of the ...
5
votes
4answers
598 views
Need an engine for MMO mockup
What I don't need is an MMORPG engine, at the moment.
What I do need is a flexible easy-to-use engine that I can make a mock-up with. I don't need support for more than 10 players in an instance, so ...
24
votes
4answers
722 views
What viable way for an indie dev to test for epilepsy reactions on a game?
So I've been developing a game which is a bit.. blinky in terms of color and lightness contrasts. It's a game for the iPhone, so the screen's not gonna be so big..
But I've heard about wipeout XL ...
17
votes
6answers
2k views
Is Test Driven Development viable in game development?
As being Scrum certified, I tend to prone for Agile methodologies while developping a system, and even use some canvas from the Scrum framework to manage my day-to-day work.
Besides, I am wondering ...
6
votes
4answers
405 views
How to separate production and test assets during development?
this is like a complement for Assets Management, database or versioning system?.
I am wondering about how to separate development, specially programmers assets from production assets?
For example, ...
4
votes
1answer
208 views
Accurately record and play back game sessions in an MMO - timing issues?
In order to detect and reproduce bugs in an MMO, recording game sessions on the server can help.
How can such recording and replay of the data be implemented to be accurate, i.e. be 100% ...
2
votes
1answer
242 views
How to use the testbed with box2dflash?
I have made games with box2dflash, but how much ever i have wanted to try out the test bed, the resources on the net don't help me. I have a folder called Testbed and various Test???.as files inside ...
5
votes
4answers
793 views
How was your experience working as a game tester?
I'm currently an independent game developer. I'm open to the idea of working on a team in the game industry. I'm under the impression that being a "game tester" is a relatively easy way to get a ...
11
votes
7answers
2k views
Which unit test framework for c++ based games?
Which combination of testing tools do you feel is best?
Given the framework / library of your choice you might consider:
suitability for TDD
ease of use / productivity
dealing with mock objects
...
10
votes
3answers
306 views
How to have a successful beta test with a small team?
I've done a lot of work (pro-bono) on a patch to a commercial game from ~11 years ago that needs some beta testing. Loads of people are waiting for it.
What are some ways to get good (by that I mean ...
8
votes
6answers
1k views
Best way to test simple cases in games
When designing and play-testing a new game, a lot of the time, the people trying out functionality get used to things, and no longer try the "dumb ways" any more. So if the development breaks ...
12
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6answers
623 views
How is game difficulty tested/balanced?
How is game difficulty typically tested or balanced so that there's a steady progression of difficulty; how do I ensure that no level is too difficult or too easy for its point in the game?
Are play ...
7
votes
6answers
678 views
Finding testers
I am making my first indie retail game, I hosted a prototype on www.agfgames.com but I am struggling to find testers...
Being a company made only of myself, and having no budget (actually, I have ...
35
votes
7answers
2k views
Automated testing of games [closed]
What are your experiences with automated testing of games? What worked, what didn't work?
Please mention what kind of game you were working on, what the target platforms were, the team size, project ...