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Debugging Minimum Translation Vector
I implemented the minimum translation vector from codezealot's tutorial on SAT (Separating Axis Theorem) but I'm having an issue I can't quite figure out. Here's the example I have:
As you can see ...
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Collision detection with multiple polygons simultaneously
I've written a collision system which detects/resolves collisions between a rectangular player and a convex polygon world using the Separating Axis Theorem. This scheme works fine when the player is ...
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Separating axes test for moving objects
I am having trouble figuring when a given case that is often mentioned actually comes into being.
In multiple GDC presentations, and in Eberly's Game Physics book SAT on moving objects it is also ...
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2D Convex Poly - Circle collision, SAT vs Distance to Segment
I'm doing a collision detection class based on SAT
and now I'm not sure how is better to handle circle-poly collision
I can go with SAT by projecting on all poly axis + nearest vertex
or go with ...
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221 views
Separating axis theorem implementation flaky minimum translation vector based on triangle orientation
I've implemented some collision detection using separating axis theorem. Works fine for axis-aligned rectangles and two out of four possible right triangle orientations. For some reason when the ...