I'm working on my character menu for an RPG in Unity. I have my menu set up with different buttons for different categories. All is well, except when I re-size my screen, my layout is sized incorrectly. I need my GUI to respond to my screen size. Is there any information or a tutorial I can read?
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I resolved my issue. I accomplished this by creating a ratio based on target screen sizes and actual screen sizes. This ratio is then applied to static value coordinates. |
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