Tagged Questions
2
votes
2answers
59 views
How scanline rendering finds an intersection with an object
I'm a newbie with graphics and after I read many articles on the web I still don't understand how in rasterizing from a pixel coordinate like (0;0) on the screen the intersection with an object (let's ...
2
votes
0answers
179 views
Annoying flickering of vertices and edges (possible z-fighting)
I'm trying to make a software z-buffer implementation (meaning no DirectX or OpenGL, only a 2D library, SDL to be precise), however, after I generate the z-buffer and proceed with the vertex culling, ...
3
votes
2answers
320 views
Scan-Line Z-Buffering Dilemma
I have a set of vertices in 3D space, and for each I retain the following information:
Its 3D coordinates (x, y, z).
A list of pointers to some of the other vertices with which it's connected by ...