Tagged Questions
1
vote
1answer
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GestureListener's fling method doesn't get called
I'm using SimpleGestureDetector from the libgdx-users Wiki as my InputProcessor. I set it in the created() method:
Gdx.input.setInputProcess(new SimpleDirectionGestureDetector(charController));
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1
vote
1answer
170 views
Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution
Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X ...
0
votes
1answer
620 views
Android Touch Event Collision Detection [closed]
I'm relatively new to both Java and Android, so hopefully the problem I'm having is stemming from something pretty minor that I've overlooked.
I've got a (very early stage) game that I've started ...