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0 votes
1 answer
62 views

How to enforce touching within a ring shape?

I'd like to have the player moving the finger within the shaded ring: The game should be able to detect "out-of-boundary" events once the finger moves outside the ring. How can I accomplish this?
Minos Niu's user avatar
1 vote
2 answers
360 views

atan2 : inversed result? (angle 180 is on the right side, angle 0 on the left side)

the result of the angle between my touch and the middle,bottom of the screen gives me 180 when the touch is on the right side of the screen, and 0 when it is on the left. I don't understand why... <...
Paul's user avatar
  • 679
3 votes
3 answers
2k views

Spot the difference game design help

I'm thinking of making a spot the difference game. But immediately I stumbled over a problem. I'm thinking of storing a "difference area" in the form of a x,y ...
dotty's user avatar
  • 251
6 votes
2 answers
567 views

Calculating and detecting curves

How can I detect the 'steepness' of a curve? For example, if the user swipes their finger across the screen in a curve, what's the best way of detecting whether the curve is almost a semi-circle, or ...
XSL's user avatar
  • 555