Topics about games made for Microsoft Windows products. These include Windows 7, Vista, XP.
-1
votes
0answers
36 views
“Advanced” talk to text program [on hold]
So, I have asked this question on 3 sites before, without getting a good answer, basically what I need is:
being able to put recorded voice in a file (preferrebly .txt)
Automatic recording when ...
0
votes
1answer
89 views
How to draw a rotatable and zoomable sphere?
My game is a sort of business simulation game of Earth, and I want the main interface to be just like a google earth view. Is there a way to do this with built in OpenGL features or do I have to ...
3
votes
1answer
51 views
Finding the monitors orientation in XNA for Windows
Just to be clear this is not for Windows Phone 7. =)
I've got some interesting requirements for a project and I'm having trouble trying to find the information I need.
I have two monitors. The ...
0
votes
0answers
56 views
Why cocos2d-x 2.2 uses so many resources in windows?
Developers!
I don't know why my empty project uses so many resources.
I have Visual Express C++ 2010, cocos2d-x-2.2 and WindowsXP-SP3.
Screenshot:
Thanks for replying!
1
vote
1answer
43 views
Is it possible to use ALSA or OSS on Windows?
Has nobody written a wrapper over DirectSound or something yet?
0
votes
1answer
86 views
MonoGame crash trying to load font from .xnb file
My MonoGame project uses a pre-compiled .xnb file to load a sprite font, and it works fine on Windows XP. The .xnb file is marked as content and copied to the output directory.
I've copied the ...
0
votes
1answer
46 views
In XNA, what symbols are available for conditionally-compiling platform-specific code?
In XNA, what defines are set to allow me to determine if my code is running on a PC with Windows, Xbox, or Windows Phone?
Right now I am assuming it is these three:
WINDOWS_PHONE
WINDOWS
XBOX360
...
2
votes
1answer
193 views
Monogame crashes without any change
I've written a game in MonoGame, which works great on my desktop computer. It's running Windows 8, has a good graphics card and can be assumed to be up to date with everything.
However, when I run on ...
1
vote
1answer
139 views
Large resolution differences
I want to develop a game on multiple devices such as PC, Android or IOS.
Want it to be in 1080p, but that means a massive scale down for the smartphones.
I know how to do that, just render everything ...
4
votes
3answers
366 views
Game loop on windows
I have seen different "basic" game loops both from books like "Introduction to 3D game programming with DX11" or online tutorial ( Rastertek ) and if we take off all the fancy stuff to control ...
29
votes
6answers
2k views
Do I need to ask Microsoft for permission to use their products logo?
I am currently making a trailer of my game for my college project, I would like to note that my game is cross platform. Do I need to ask for permission to use those images in such situation? - When ...
2
votes
1answer
99 views
Do I need to update my DirectX SDK in order to fix a crash with D3D10_CREATE_DEVICE_DEBUG?
I am currently using the DirectX June 2010 SDK. Everything was working fine with my installation until recently. Unfortunately I'm not sure what changed or when, but now when I create a device with ...
0
votes
1answer
73 views
What's the equivalent of wglShareLists for Mac OS?
I'm trying to share lists between two contexts on Mac OS but despite my research I couldn't come up with an answer so far. I've found that NSOpenGLContext was able to initialize a context with a ...
-3
votes
1answer
72 views
Windows wchar_t to char conversion errors [closed]
I have been following this code from "Introduction to 3D Game Programming with Directx 10" and I am typing out the main class. While I was typing I noticed a few errors. I tryed googling them but ...
6
votes
1answer
214 views
How can I debug _why_ glDrawArrays is very slow?
I'm working on a game that uses CEGUI and Ogre. Recently, we've discovered that some of our customers with GeForce4 MX 4000's, performance is terrible.
After a night spent debugging, I've tracked ...