Tagged Questions
0
votes
1answer
90 views
How to seamlessly texture a cube in OpenGL
I have been following this site as an intro to OpenGL.
After going through the model obj loading tutorial, I wanted to create my own .obj (a cube) as well as my own texture. Following this blender ...
1
vote
0answers
49 views
Posible to export f-curves in blender?
I work with some friends on a rail shooter game in openGL. For creating our world we are using Blender. Since we want our Tank to follow a path I have started to work with creating bezier curves and ...
1
vote
1answer
235 views
Obj Blender Export Recommendation for OpenGL C++
I have been modelling some objects inside blender, like a light bulb.
I finished the light bulb, and I got a question at the time of export it.
I want to export the light bulb in the wavefront format ...
2
votes
0answers
371 views
exporting bind and keyframe bone poses from blender to use in OpenGL
EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this.
Basically, I'm exporting meshes, skeletons and actions from blender into an engine ...
1
vote
1answer
93 views
Inter Quake Model IQM render Directx9
I'm trying to render an Inter Quake Model(http://lee.fov120.com/iqm/) in DirectX9 that I exported from blender.
I want to display animations which IQM supports and my model format does not.
The ...
6
votes
2answers
733 views
How do I apply skeletal animation from a .x (Direct X) file?
Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
0
votes
2answers
1k views
I have created character human in blender. How to use it in Java/Android
Title says it all pretty much. I can't find anything online which explains it in details. I have created a character model in Blender and I want to use it in Android app. I want to make it move. ...
0
votes
0answers
195 views
DirectX/OpenGL materials -> Blender materials?
I'm writing an importer for a format with standard DirectX materials.
The material values are:
diffuse - r,g,b,a (floats)
ambient - r,g,b,a (floats)
specular - r,g,b,a (floats)
emissive ...
0
votes
0answers
233 views
Making shaders work for both ATI and NVIDIA in Blender Game Engine
Unfortunately coding OpenGL shaders is more strict for ATI cards. I am trying to get this code from this thread http://blenderartists.org/forum/showthread.php?245954-preethams-sky-impementation-HDR to ...
3
votes
2answers
1k views
How to animate a model in WebGL?
I created a human model in Blender, exported the vertices and indices into a JSON file and render the model in a browser using WebGL. Now I created a walk and jump animation in Blender and would like ...
9
votes
2answers
778 views
Rendering characters, with cut off limbs (Blender models in Java/OpenGL)
What aspects should I take into consideration for creating character animation and rendering classes if I want to be able to have detachable limbs? I've developed a detailed body system that can have ...
0
votes
2answers
342 views
How do I create the playing field for my game?
I want to create a game with playfield as shown in the video in OpenGL
www.youtube.com/user/stanfordcs248
I have fair knowledge of OpenGL and I know this playfield can be rendered using several ...
1
vote
2answers
1k views
How would I use GLM for Bullet Physics?
Right now im working on my c++ game, and im having alot of trouble using GLM and Bullet Physics to create my world correctly.
The main problem is that when i export my physics with Blenderv2.57, and ...
4
votes
1answer
701 views
How can I get my meshes to work with Bullet Physics?
The problem is that I'm trying to use my meshes with Bullet Physics for the collision part of my game.
When I attempted doing this method with my GLM(model loading library by nate robins) model, I ...