Tagged Questions
3
votes
2answers
270 views
Does it make sense to use Lua scripting in a game developed in Python?
Well for C++ written games using Lua scripts for easy changing ai, quets etc is very reasonable and it's common. However now I'm going to write a game in pure python and I don't know if I should use ...
3
votes
0answers
358 views
Any recommended books/resources on component-based design?
I come from a background with heavy use of the classical object-oriented paradigm for software development.
The company I am a part of switched to Unity not too long ago, and we're all very excited ...
0
votes
3answers
128 views
How can I save state from script in a multithreaded engine?
We are building a multithreaded game engine and we've encountered some problems as described below.
The engine have 3 threads in total: script, render, and audio. Each frame, we update these 3 ...
16
votes
4answers
1k views
Game engine: a decent way, architecture-wise, to implement scripting support?
I am developing a simple game engine (in C#, if it matters), and I can't think of a decent enough way to implement scripting in terms of architecture.
It's a simple turn-based strategy with custom, ...
12
votes
3answers
2k views
Tips for implementing MMO quest mechanics?
What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements?
I am talking about software architecture (how generic should you be) and ...