Game Development Weekly Newsletter
Game Development Weekly Newsletter

Top new questions this week:

Normals vs Normal maps

I am using Assimp asset importer (http://assimp.sourceforge.net/lib_html/index.html) to parse 3d models. So far, I've simply pulled out the normal vectors which are defined for each vertex in my …

c++ opengl normals normal-mapping assimp  
asked by KaiserJohaan 13 votes
answered by concept3d 13 votes

How to attract modders to your game?

I am developing a game, but as I am working on it alone, the amount of content I can create is very limited. Because of that I want my game to be modded, for this purpose I am planning to create a …

user-generated-content modding  
asked by akaltar 8 votes
answered by Byte56 10 votes

Efficiently rendering to 3D texture

I have an existing depth texture and some other color textures, and want to process the information in them by rendering to a 3D texture (based on the depth contained in the depth texture, i.e. a …

opengl  
asked by TravisG 5 votes
answered by Anastasios G 6 votes

Improving the efficiency of my bloom/glow shader

I'm making a neon style game where everything is glowing but the glow I have is kinda small and I want to know if there's an efficient way to increase the size of it other than increasing the pixel …

xna shaders  
asked by user1157885 5 votes
answered by MooseBoys 4 votes

Slerping rotation mirrors

I rotate my game character to watch at the target using the following code: transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f) …

c# unity math rotation quaternion  
asked by Esa 5 votes
answered by Maik Semder 4 votes

Problem when scaling game screen in Libgdx

Currently, I'm able to scale the screen by applying this bit of code onto an OrthographicCamera Camera.setToOrtho(true, Gdx.graphics.getWidth() / 2, Gdx.graphics.getHeight() / 2); But something …

java libgdx  
asked by Nicolas Martel 4 votes
answered by Nicolas Martel 4 votes

Nice function for "rolling score up"?

I'm adding to the player's score, and I'm using a per-frame formula like: int score, displayedScore ;// score is ACTUAL score player has, // displayedScore is what is shown this frame to the player …

scoring  
asked by bobobobo 4 votes
answered by AndrewEkeren 6 votes

Greatest hits from previous weeks:

When should I hard-code data versus load external data?

I'm a thousand or so lines of code into making my own 2D space-based game, which creates networks of randomly generated star systems and populates them with a random selection of planets, stations, …

game-design data-structure data-driven  
asked by Singular1ty 29 votes
answered by Seth Battin 54 votes

What's the process for making a PS4 game?

Now that Sony has said that devs can self publish for PS4, I'm betting that a lot more people will be interested in producing games for that platform. What is the process for getting the SDK, …

sdk playstation4  
asked by Lars 6 votes
answered by Josh Petrie 13 votes

Can you answer these?

JBox2D Polygon Collisions Acting Strange

I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for …

java collision-detection box2d jbox2d  
asked by andy 2 votes

Need to join 2 bodies via weld joint but not on center of mass

I have successfully join 2 bodies via weld joint , but my problem is I want to join corners of bodies not on centre of mass. Is there any way to achieve this? Above image consist 3 polygon body that …

java box2d libgdx body  
asked by ved 1 vote

Animations not accepted in animator

In the official Unity Animator State Machine tutorial video animation clips are dragged out from the assets folder into the animator and dropped. I have a 3D model that i bought online to experiment …

unity  
asked by Lautaro 1 vote
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