Tagged Questions
2
votes
1answer
158 views
Optimising out tiles outside of viewport
I am playing around with the HTML5 canvas and have begun implementing a tile engine.
However, it's currently very inefficient: I have a 100x100 2D array and my code loops through the whole thing ...
2
votes
2answers
353 views
Help w/ iPad 1 performance for tile-based DOM Javascript game
I've made a 2D tile-based game with DOM/Javascript. For each level, the map data is loaded and parsed, then lots of tiles ( elements) are drawn onto a larger "map" element. The map is inside of a ...
14
votes
7answers
3k views
How does one optimize an HTML5 Canvas and JavaScript web application for Mobile Safari?
I've created an HTML5 Canvas and JS game that runs great on a desktop or laptop in Chrome (30fps), but on mobile Safari I only get around 8 fps. Are there any simple tips or tricks to increase the ...
1
vote
0answers
360 views
Good practices when optimizing HTML5/Javascript Game Developement [closed]
I'm just starting out as a game developer and have created a few crappy but playable clones of classic games like pong, and bomberman.
Being self taught (bless the internet) I do this by just stuffing ...
3
votes
1answer
1k views
Optimizing HTML5 canvas transformed drawing in Javascript
I am trying to optimize my HTML5 game engine and have noticed that currently a majority of the time taken in the game loop can be taken when drawing transformed tiles. I think this is because each ...