If I want to use physics engine for my game then how should I go to learn collision-detection algorithms?
When I read AI book for games, the book talks about collision detection, so I want to learn it, but what kind of book would be best?
If I had to choose to go and learn it what would you advise me to read?
A physics book. (Game physics H.Ebrely)
A real-time collision detection book. (Same author)
I don't know much about algorithms, some people say it's better to start with a physics book, because real-time collision detection book depend heavily on algorithms.