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0answers
68 views

Basic Android game loop having issues

I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems ...
1
vote
2answers
150 views

Updating the jump in game

I am making a Java game and I want my game to run the same on any FPS so I'm using time delta between each update. This is the update method of the Player: public void update(long timeDelta) { ...
0
votes
1answer
88 views

Is there a need to set the parameters again when updating a texture?

Suppose that I'm developing the class COpenGLControl here in code guru to use it for showing a 2D texture in an MFC CPictureControl. and after applying some filters on the image, I will update the ...
0
votes
1answer
210 views

Better way to load level content in XNA?

Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how ...
0
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0answers
93 views

Update a line based on BPM

I am trying to make a music game with a moving bar. I want two white bars to cross eachother at 24px and (screenwidth - 24px). While the bars are inside this frame, which is 520px large, I want the ...
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votes
2answers
239 views

Check for Updates [duplicate]

How would you make your game check for updates at the beginning of startup, and if there are any updates, how would you make them install? Thanks in advanced
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2answers
256 views

Android Loop : Draw Loop : How to pull off smooth FPS?

I am writing 2D side scrolling bullet hell-like game. I am at a point where I struggle to pull off smooth fps. I have separated loop that manages drawing. However I want update the position of ...
0
votes
3answers
277 views

Where to run logic update in openGL ES?

Using Canvas with Surfaceview I had a run() method where I would essentially do the following: onDraw(); update(); Where onDraw method would do the rendering and update would update all my game ...
6
votes
1answer
206 views

Game Networking Update Packets

So, I've been working on a project for a while which is basically just a little 2D game. The fun/hard part is that I've been trying to make it work as a multiplayer game. Right now, the game is just a ...
1
vote
3answers
167 views

Creating an update “Tick” on tiles for simulating growth of plants

In my 2D tile based platformer I have added plants to be able to farm such as the simplest, grass, to other things like corn. Now each of these speacial tiles must be updated to show how much it has ...