Tagged Questions
0
votes
1answer
389 views
Correct way to use a GameObject.Find method in Unity C#
I have been following along with a Lynda.com video course to familiarize with Unity. I am currently attempting to grab a reference to a scene's First Person Controller's transform as follows:
...
6
votes
2answers
391 views
What is data-driven design? [closed]
I've been reading up on a lot of articles covering data driven design for games. It seems to come down to:
No hard coding
No game-specific code in the engine
Scripting for AI, cutscenes, et cetera.
...
0
votes
1answer
182 views
Chunks - Drawing in a randomly generated and infinite world
I am working on a platformer that is going to have a map that is randomly generated and infinite in 3 directions: left, right, and down.
I've figured out that I will need to separate this world into ...
-2
votes
3answers
570 views
What should I know to start in game development? [closed]
I know this is asked very often here and probably my question will get closed, but I am clueless in this direction.
I want to start creating my own PC games. I know C++ and a bit of C#. I created a ...
-2
votes
1answer
169 views
how to add fog to a model instantiated in Xna? [closed]
I work on a small XNA games.
I generate a large map type voxel. a floor of 1000 cubic long by 1000 cubes wide.
This is why I use the method "MODEL instancing" with hardware instancing to generate a ...
0
votes
1answer
312 views
Performace benchmark between a C++ and a C# renderer engine? [closed]
I want to create a performant 3d renderer for a tech demo at the university workshop. The engine will basically render a forested backdrop, in a small octrant.
I am thinking of writing the engine in ...
0
votes
1answer
195 views
Xna “Game.Run” method appears to be using up a lot of resources in my game, is this normal?
The question really is in the heading, but i have been using the visual studio profiler to optmisie my game, i have noticed that the game.run method is eating through 93.6% of the overall game ...
1
vote
2answers
210 views
How to store different abilities in player class?
So, I have a player class with basic actions.
During the gameplay he unlocks new abilities.
I don't know how to store new actions within the player class.
To be precise - I know how, but my method ...
0
votes
3answers
215 views
c# scripting execution with xna (actions take more than 1 frame)
I'm trying to figure out how to implement c# scripting into my game (XNA with C#). I will be using C# as the scripting language.
My question is, how to call functions that take more than 1 frame to ...
0
votes
2answers
181 views
Jumping Logic Issues [duplicate]
Possible Duplicate:
How to make a character jump?
I have been working on a 2D platformer and am trying to implement jumping. At the moment I have it simply teleporting upward and then ...
1
vote
1answer
404 views
Rendering a 2D Sprite in 3D space
I am currently working on a game in XNA 4.0 where I want to implement 2.75D, like in Paper Mario. I feel like it has something to do with z-buffering a Texture2D and drawing that, but I really have no ...
2
votes
3answers
4k views
Game engine like Unity 3D that allow me to use .NET code
I've been looking at Unity 3D for developing a 3D PC game and I really like the scene editor and how it simplifies the process of constructing 3D scenes, managing assets, animations, transitions etc. ...
1
vote
1answer
179 views
How would a sprite spawn more sprites under themself every second?
I am making a snake game and am having trouble to make the snake go longer, at the moment when I run the program, I just have the snake head eating apples. But I want the snake head(30x30) to spawn ...
12
votes
5answers
7k views
SharpDX and game engines, back to zero?
I'm a desktop developer (I mainly do WPF for a living) but I want to make games as a hobby.
So a few months ago, I started reading blogs, gamedevSE, you name it.
I understand in the C++ DirectX ...
2
votes
0answers
171 views
How can I stop my Jitter physics meshes being offset?
I'm developing a C# game engine and have hit a snag trying to add physics. I'm using XNA for graphics and Jitter for physics. I am trying to split the XNA model into it's meshes, then create a ...