Tagged Questions
13
votes
6answers
709 views
How to make my characters turn smoothy while walking on a path(list of coordinates)?
I have a list with coordinates - output from A* algorithm - and I would like to make my characters smoothly follow this path with rotations.
So I have something like A and I want to get C
How can ...
12
votes
2answers
1k views
How to blend two cameras when traveling through a portal in Unity3D
Before I get to my question, I know the most obvious solution would be to use the normalized view port rect, however I need more complex shapes than a rectangle, and I've looked in to using the view ...
11
votes
1answer
685 views
How to implement a shotgun in a game?
Pistols and machine guns are easy - you can just have bullets flying in a certain direction, so I already implemented that. A shotgun, on the other hand, does damage to anything in a certain area that ...
8
votes
1answer
174 views
How to change Gravity towards certain object in Unity?
I have two spheres in Unity. One is 1000x in size other is 1x in size. So I want the smaller sphere to be attracted to bigger sphere. So how do I do it. I know that it can be down through gravity ...
8
votes
2answers
1k views
Top down space game control problem
As the title suggests I'm developing a top down space game.
I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that ...
7
votes
5answers
891 views
How to make sure there's always a walkable path for enemies in a tower-defense game?
I am making a 2D tower defense game. So far I have a 2d array which acts as a grid for my game. I'm able to place towers on it, run enemies and some dragging and tower firing stuff.
Now I am facing a ...
6
votes
3answers
3k views
Networking and movement in MMORPG's UNITY
I'm programming a dedicated server in C# using BeamServer2 DLL's.
At first I wanted to be able to see other players move on our already made Omuni map.
This I did by just sending your position to the ...
5
votes
1answer
194 views
Why does this Unity code work as expected only with the while loop?
In unity, in C#, I have the following code in Awake():
Awake()
{
Transform obj = InstantiateTarget();
//the bizarrely required and "working" loop
while (transform.childCount > 0)
{
...
5
votes
3answers
264 views
Why is this code producing jittery movement?
I have a new project, all settings default with a simple cube on a plane. Cube is not kinematic but is a rigid body under the effects of gravity. I'm trying to normalize the direction before I ...
5
votes
1answer
458 views
How do I set up in-app purchasing in iOS?
I am using Unity and I developing an app for iOS. How do I implement in-app purchases that work world-wide?
5
votes
2answers
206 views
Slerping rotation mirrors
I rotate my game character to watch at the target using the following code:
transform.rotation = Quaternion.Slerp(startQuaternion, lookQuaternion, turningNormalizer*turningSpeed/10f)
...
5
votes
2answers
2k views
Keeping the camera from going through walls in a first person game in Unity?
I'm using a modified version of the standard Unity First Person Controller. At the moment when I stand near walls, the camera clips through and lets me see through the wall. I know about camera ...
5
votes
2answers
6k views
Resolution problems when porting a Unity game to Android
So, I'm porting a game to the Android for the first time in Unity3D. And I've run in to a few problems along the way. My current problem is the resolution doesn't seem to be right, it cuts off the ...
5
votes
1answer
901 views
Things to do to port game made for iOS in Unity to Android?
I have just made my first game for iOS and submitted it to app store. I was thinking of porting my game to Android also. I would like to know things one need to do/remember to port game made for iOS ...
5
votes
1answer
277 views
Detecting Light Intensity Around Characters
Later Edit
Since there seemed to be a bit of confusion: I am asking this for purely didactic reasons, I'm not searching for the most efficient solution. Reformulated question: I'm working under ...