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3
votes
1answer
183 views
Pygame performance issue for many images
I've made a script for generating a game world based off of image pixel data.
Trying to make a python map editor
My progress so far has resulted in a program which loads an image and draws sprites ...
3
votes
4answers
350 views
When connecting a physics engine to another engine, should you do all your logic in the units used by the physics side or the rendering side
I'm currently intergrating pygame and pyBox2D, and am wondering which side is best to try to keep to in terms of game units of size.
Box2D is Meters
PyGame is Pixels
At the moment I am thinking I ...