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I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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Novice, please read through the help center before posting any more questions. Thanks. –  Byte56 Oct 25 at 16:39

closed as off-topic by Nick Wiggill, Byte56 Oct 25 at 16:38

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started" or "what should I learn next" cannot reasonably be answered with anything other than opinion polling and therefore are off topic for the site. For more information on how to ask a better question, see the help center" – Nick Wiggill, Byte56
If this question can be reworded to fit the rules in the help center, please edit the question.