The point or points at which two or more shapes cross or overlap one another.

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How can I remove the view and projection matrix from ray position to get only the ray model?

I've got a little problem with my picking module and I need your help. I have a method to project a ray from the camera to a fixed point when I click somewhere. The computed ray looks good, it go to ...
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XNA C# Rectangle Intersect Ball on a Square

I made a Game like Peggle Deluxe using C# and XNA for lerning. I have 2 rectangles a ball and a square field. The ball gets shoot out with a cannon and if the Ball hits the Square the Square ...
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Sketchy results from ray-plane intersection code

I've set up a demo with simple first-person controls using C++ and OpenGL, and it seems to work reasonably well. My goal is this: when the player looks at a plane and clicks the left mouse button, ...
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XNA inverted matrix acting strange

First of all, I am trying to calculate the two points of a triangle that have a given z position. I have figured out what I think to be quite a good method. First of all I move the triangle to be ...