iOS is an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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22 views
What's the closest thing to Apple's SpriteKit on Android devices? [on hold]
I've been playing around with the iOS 7 SpriteKit APIs and I totally love them.
As I'm pretty much a n00b on Android, I'm wondering what the best Alternative would be if I wanted to go cross platform?
...
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votes
1answer
54 views
Game with changing logic
I'm planing to develop a puzzle like mobile game (android/ios) with a different logic for each puzzle. Say, for example one puzzle could be a Rubik's cube and another one a ball maze. Many more new ...
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0answers
17 views
Soomla virtual store integration tutorial iOS
I am trying to integrate a virtual store into my iOS Cocos2d game using Soomla. I have made the store and it is ready to be exported. I have read the tutorial Soomla gives you to integrate the store, ...
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1answer
33 views
IOS monogame 17 seconds debug timeout
I'm trying to debug a monogame application using xamarin studio and breakpoint.
Is it possible to disable the 17 seconds timeout on the FinishedLaunching function?
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vote
1answer
55 views
Mobile (bluetooth) connection to wiimote/controller [closed]
Looking to make a game for cross-platform mobile game.
(Android, iOS, Win8)
Playing with a controller is a pretty important feature. Bluetooth connecting with a Wiimote works, but there are a few ...
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0answers
63 views
Framerate and game loop on mobile
I'm searching how to manage game framerate on mobiles devices, here is my problem:
On a computer with got something like that:
void main()
{
while(game.isRunning())
{
...
1
vote
1answer
65 views
Automated Unity iOS command line build on Mac
I am doing the iOS builds for a group of Unity (Unity3d) game developers.
After pulling the latest git updates, I start up the Unity editor on my Mac and choose "Build Settings", select the iOS ...
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votes
0answers
52 views
Tracking Players' Stats in iOS Game without a Database
TLDR: Official question at the bottom.
My posts are always notoriously long, so here's me, trying to keep it brief. All of this is for an iOS game, using Xcode IDE, if it should matter to anyone:
...
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votes
1answer
58 views
cocos2d collision detection between two ccsprites i am using boundingBox but this method is not working
I am making a cocos2d side scroller and I am currently putting collision detection in. I have an enemy that shoots at the player. I want to have the bullets disappear when they hit the player. The ...
0
votes
2answers
91 views
Help choosing a collision prediction method?
This takes a little backstory, bear with me.
This is also a very general question, and I'm aware that without greater specifics the best answer might be "it depends."
So the context is that we're ...
5
votes
1answer
233 views
iOS paralleling of game tasks (Client)
What good practice in paralleling of rendering, main game logic and networking on iPhone/iPad? If I program on Windows I use threading and IOCP, but I am new to iOS. So what patterns, io async ...
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votes
2answers
44 views
How to define axis of Sprites in a CCAnimation?
I'm struggling to find how to define a kind of axis in my frames, when my sprite punches it moves back. I want to define the head as a pivot for the other sprites with different sizes.
How can I ...
2
votes
1answer
138 views
Alpha Blending performance on IOS
I've got few questions without responses about my game development, can you help me? Here is the questions:
In my game when a large object appear on the screen, the GPU go to his limits, my ...
2
votes
0answers
338 views
Best way to set up Flurry for game
I'm working on a Fantasy, strategy async multiplayer game and I want to use Flurry to record events in the game. In the game you can build, grow and train troops. In Flurry you can log an event, and ...
0
votes
0answers
113 views
AssetBundle local file path on iOS
I have been testing AssetBundles and I get them to work on the editor with both Load and LoadASync functions. But when I build to iOS I keep getting the following error when loading:
You are trying ...
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votes
1answer
70 views
iOS with cocos2d to MVC or not to MVC?
I am working with cocos2d.
All my objects are declared on the CCLayer that I'm using, I have the logic of the game there and all the CCSprites.
Should I put the CCSprite for the player and all it's ...
1
vote
2answers
118 views
Can I make a flash file I developed to run on Androis / IOS?
I've created a simple game using ActionScript 3.0 and Adobe Flash CS5.
Is there any way to run this creation on Android / Apple IOS ?
(Even if so, I still have no Idea how to work with "touch" ...
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votes
0answers
43 views
How to check collision between two sprites when each already in another's bounding box?
Sprite a attacks sprite b. b is vanished. And a is already in another b's boundingbox.
How to check a is already in another b's boundingbox. I code only to detect collision like:
if ...
1
vote
1answer
84 views
Designing a four-directional movement control
I'm developing an RPG for iOS. Currently, I plan my controls to look like this:
So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...
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votes
0answers
25 views
how do I use gesture recognizers to recognize multiple simultaneous flicks?
So, if you can picture a game with little ninjas running down at you, and a bunch of shurikens at the bottom of the screen, you're picturing the set-up I'm addressing.
I want the player to be able ...
2
votes
1answer
132 views
What is the correct and most efficient approach of streaming vertex data?
Usually, I do this in my current OpenGL ES project (for iOS):
Initialization:
Create two VBO's and one IndexBuffer (since I will use the same indices), same size.
Create two VAO's and configure ...
0
votes
1answer
127 views
Unity iOS optimization and draw calls
I am curious of what methods I should approach in optimizing my Unity project for iOS hardware. I have very little image effects running (directional light with low res shadows) and I used the combine ...
2
votes
1answer
54 views
Display CCSprites with a delay
I am a beginner in cocos2d and I wanted to display coin CCSprites as soon as it moves off the screen with a 5 second delay. So this is what I wrote in my main gameplay layer to add 7 coins in a row:
...
2
votes
3answers
167 views
Let a time counter working when an app is closed?
Can we let a time counter working even if an app is closed? I would like to add a timer so that we have to wait XX seconds/minutes before a building is created in a game.
I don't want to use an ...
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votes
0answers
31 views
Ogre iOS User Input
I'm experienced with iOS, Objective-C, C and (reasonably) C++. I'm new to Ogre and have just set up Ogre for iOS.
Now I'd like to use a UIView to capture input and communicate touches to my Ogre C++ ...
-2
votes
1answer
141 views
Difference between Unity Pro licenses?
What is the difference between the various Unity Pro licenses? What does Android or iOS pro give me that Unity Pro doesn't? And what is the point of getting Unity Pro if I only care about mobile ...
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votes
0answers
84 views
License for a Breakout [duplicate]
This may not be an appropriate question for gamedev.stackexchange.com.
I'd like to make a basic Breakout game with Unity.
I'd also like to sell it on the Mac App Store, iOS App Store, Google's Play ...
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votes
0answers
71 views
Cocos2d-x cross platform development
I want to make a game with my friends on iOs, Android, WP operating systems. We decided to use a cocos2d-x and develop the core of the game on C++. What will be the right way of developing so that we ...
1
vote
1answer
196 views
Coordinate and positioning problem on iOS with cocos2d-x
I'm using cocos2d-x alongside with Marmalade and running some tests and tutorials before starting an actual project with them. So far things are working reasonably well on the windows simulator, ...
3
votes
1answer
135 views
Create a physics body with hole : bullet physics
I am writing an iOS game, using bullet for physics, blender to create models, cocos3d as the game engine.
I have a model like this
Basically there is a plane, with a hole, and a UVSphere. Both were ...
0
votes
1answer
55 views
Cocos2D SpriteBatchNode vrs. SpriteFrameCache… I do not see any performance difference
I have tried using both ways...
adding the .png file on the cache with SpriteFrameCache..
adding .plist with spritebatchnode adding the correspoding .png file, I didnt see any performance ...
2
votes
1answer
95 views
Will changing app name in iOS app store affect/reset app ranking?
I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
2
votes
1answer
304 views
My game is mostly complete, how do I find a publisher?
I've been working for quite a while on a game.
I'm mostly done with it.
Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
0
votes
0answers
41 views
NSNotificationCenter or array of delegates to broadcast information?
I'm writing a buff class that will have a delegate to the caster and an array of delegates that call the affected objects (can be tiles or sprites).
After some research on how to create an ...
3
votes
1answer
109 views
How to setup libGDX project only for Android & iOS?
I have developed some applications on android.But now i want to learn game development in Android & iOS with libGDX.
I want to only develop for Android & iPhone.I do not want a desktop ...
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votes
0answers
76 views
Multi Resolution graphic for ios 4 and ios 5
i have used cocos2d-x to code game for ios 4, ios 4s, ios 5 with screen size (3.5 inch and 4 inch)
First, my resource are desgined for ios 4 and ios 4s with screen size : 3.5 inch.
so if i want to ...
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votes
0answers
34 views
Doesn't clear sandbox after Quit game in IOS6
I created a turn based game by using game center. When I quit the game , in sandbox it doesn't clear. All quit games are listed in sandbox. How can I clear the sandbox ?
Thank you.
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0answers
79 views
AdMob integration on iOS with libgdx
Using libgdx is quite simple to embed AdMob banners on Android, following this guide.
I would like to know if it is possible to embed the same banners in the app while compiling the project with ...
2
votes
1answer
172 views
Do I need any knowledge of Objective C to port a game to iOS using Unity3D?
I have no experience with Objective-C and I know iOS simply as a user of iphone and ipad devices.
Now, I know that Unity3D can port my game to iOS without needing to know Objective C (that's what ...
4
votes
1answer
199 views
Mixing Javascript with C++ for mobile development?
I have a few games for the iPhone, Android, and Windows 8 that I built using native C++. This works great but is really limiting when I try to create menus and start screens.
I have read about rapid ...
0
votes
1answer
208 views
Rendering Texture Quad to Screen or FBO (OpenGL ES)
I need to render the texture on the iOS device's screen or a render-to-texture frame buffer object. But it does not show any texture. It's all black.
(I am loading texture with image myself for ...
2
votes
2answers
605 views
Tutorial to port XNA game to MonoGame on iOS?
Are there any good tutorials to convert a current XNA game to work iOS using MonoGame?
0
votes
1answer
91 views
How to store NPC movement data?
In my 2D tile-based game, I have NPCs that move around on a fixed path. I am putting the information about the NPCs in a .plist file that is loaded on startup. The thing is, I'm not sure how to format ...
0
votes
0answers
37 views
Gesture recognition libraries or some advices
Apple provides these classes to recognize user gestures:
Tapping (any number of taps)
UITapGestureRecognizer
Pinching in and out (for zooming a view)
UIPinchGestureRecognizer
Panning or dragging
...
-1
votes
3answers
144 views
Hardcore or casual? Help me understand please
I am working on an easy casual physics puzzle on iOS for kids and thought of this question.
In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several ...
3
votes
2answers
233 views
OpenGL ES 2.0: Enabling hi-res on iOS
I created an empty iOS project and then added a custom GLView class which is then added to AppDelegate. I have following questions:
1) How do I enable hi-res retina mode on iPhone 4? Currently I am ...
2
votes
0answers
122 views
Cinema 4D to Android and IOS SDK
how can i convert Cinema 4D animation or models to use in games for android and IOS SDK?
or what kind of format is required for SDK games?
if i make a dancing character, do i need to make separate ...
3
votes
1answer
87 views
Saving data across same game in multiple devices [closed]
Is there any library or something that works like iCloud but for different operating systems (Android, IOS, Windows Phone) that allow me to save game data to cloud and open the game data from another ...
0
votes
0answers
53 views
Best strategy to group multiple CCPhysicsSprite into a single game character. [Cocos2d + Chipmunk]
It is my first game using Cocos2D with Chipmunk and I have a bit of a novice question.
I am using the CCPhysicsSprite to create different parts of a character. I would like to be able to group these ...
0
votes
1answer
122 views
ios screen design -> how to target multiple devices [duplicate]
I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well.
Non Retina ipads + ipad mini is 1024 x ...