Translation of user input (via mouse, keyboard, gamepad, touchpad or other hardware interface) into in-game actions

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2
votes
2answers
154 views

Odd Android touch event problem

Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN ...
2
votes
0answers
75 views

Algorithm for optimal control on space ship using accellerometer input data

someone has a good idea/suggestion on a good algorithm for controlling a space ship in a vertical shooter game using accellerometer data? I have done a simple algorithm, but works very badly. I save ...
1
vote
0answers
66 views

Mobs living in the physics engine

So, yeah. Mobs (including, and indeed especially, the player), physics engine running (cannon.js), first-person perspective, fairly low-poly-count world because I'm targeting WebGL. I'm trying to ...
1
vote
0answers
102 views

Moving an object (pong paddle) along the x,y axis in 3d-space with mouse/touch

First of all: Sorry, my English isn't quiet good, I'm very new in 3D and I'am using JMonkeyEngine. What I would like to do?: A 3d pong game and I want to control the paddle with the mousecursor ...