Often the primary input device for console games. Typically designed to be held in one or both hands rather than being laid on a surface.

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9
votes
1answer
334 views

Can I use Playstation controller button icons in my game?

I'm currently working on a game that will be released on PC with controller support, and I'm trying to find a way on how to best represent controller icons within the game. I'm assuming I can't ...
7
votes
4answers
3k views

Using XBOX controllers on PC for an XNA game

Does anybody know how to do this? I have been trying to figure this out with no luck.
6
votes
3answers
547 views

What's the best way to train PID controllers?

This is borderline non-gamedev but PIDs are commonly used in games so I thought I'd give it a shot. I've got a few PID controllers in my game, used for things like steering and throttle control. I'm ...
6
votes
3answers
491 views

How standardized are joystick / gamepad configurations?

Right now I'm working on input for my game. The only controller I own is an XBOX 360 one. From what I can see, if a controller's stick has a Z axis, these are actually triggers. Essentially I'm ...
3
votes
5answers
690 views

Why four buttons rather than two?

I'm curious that most console controllers released these days - and all handheld consoles - contain four main buttons rather than two. Obviously increases in processing power, graphics engines etc, ...
3
votes
2answers
868 views

How can I map thumbsticks to cardinal directions?

I've got a tile based game that has notions of moving up, down, left, right and the diagonals (by alternating horizontal/vertical movement). I've found that if I use the default ...
3
votes
2answers
505 views

How do you test xbox (via PC) input without an xbox on XNA Game Studio?

Is it safe to just hookup a wired Xbox controller to my PC via USB? Do I need to buy a special PC Xbox controller? I've read conflicting reports. Any help is appreciated.
3
votes
1answer
411 views

Recommended Polling Rate

I'm using the XInput API to support gamepads. As XInput is not event-driven, but requires polling, my question is, what is the recommended polling rate (ms) for gamepads or specific, the XBOX 360 ...
3
votes
1answer
173 views

GUI device for throwing a ball

The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of ...
2
votes
2answers
2k views

On screen controller for libgdx games?

Does anyone know a better controller for 2D Games than a virtual on screen joystick? The pros of the joystick are: Easy to implement for developers Familiar interface for users But there is a ...
2
votes
4answers
265 views

Java - Best Implementation KeyListener For Games

I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
2
votes
2answers
154 views

Is there a expected set of button mappings games commonly use?

I am making a game that will support a XBox 360 controller but I would like to try and keep the default button mappings to be what is expected from a user's past history from playing other games. Is ...
2
votes
1answer
339 views

Driving Force GT: Force Feedback and Wheel Rotation

I'm diving into the world of game development on PC and have a language agnostic question in regards to controller output. I have in my possession a Logitech Driving Force GT. This particular ...
2
votes
1answer
226 views

Using an iPhone as a controller for a flash game

How can I use an iPhone as a controller for a flash game, as described here?
1
vote
1answer
84 views

Designing a four-directional movement control

I'm developing an RPG for iOS. Currently, I plan my controls to look like this: So the user can interact with objects, people, etc. by tapping on the right side of the screen, and moves by swiping ...

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