iOS 6 was announced by Apple on June 11, 2012 and released on September 19th, 2012. It runs all iPhones from 3GS and up.

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indexPathForCell returning NULL under IOS 7, works fine under IOS 6

I'm hoping now apps for IOS 7 are being accepted by Apple we can talk about it? I'm trying to fix my app so it works on IOS 7 and have made some very good progress this evening. I have two ...
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589 views

Navigation bar button item missing after segue style “Replace”

The iPad app that Im working on makes use of Storyboards and segues. Im trying to display a different view controller when the user clicks on different cells in the master view. After referring to ...
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437 views

iOS 6 New API For Turn Based Matches - Accept and Decline

iOS 6.0 has added a couple of new instance methods to the class GKTurnBasedMatch. I am not sure how to use them: acceptInviteWithCompletionHandler declineInviteWithCompletionHandler Are they ...
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788 views

Mono ARMv7 and LLVM

I'm updating my app to ios6 and i having following problem building application with ARMv7 is not possible to use the flag LLVM ... (error MT3001) My system configuration is MonoDevelop 3.0.4.7 ...
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83 views

iOS7 AVMutableVideoCompositionLayerInstruction causes video frame to freeze

I'm working with modifying some video via AVMutableVideoCompositionLayerInstruction in the iOS7 SDK. The following code used to work on iOS 6.1.3, but in iOS7 the video is frozen on the first frame ...
5
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486 views

FaceBook SDK3.5 closeAndClearTokenInformation calls completion handler of openActiveSessionWithReadPermissions

I have the following code that I use during facebook login. - (BOOL)openFBSessionWithAllowLoginUI:(BOOL)allowLoginUI withCompletionHandler:(void (^)())completionHandler { NSArray ...
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146 views

Game Center invitation programatically with GKInvite list

I am using Game Center in my game for iPhone in IOS 6. I have a tableview with a list of GameCenter´s friends . When I click a friend name, this friend recieve anotificatión (Game Center Notification) ...
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726 views

Could not fulfill request (error code 7) via openActiveSessionWithReadPermissions with Facebook test users

Background Recently upgraded to Facebook SDK 3.2 Tested on both device and simulator (iOS 5.1 through 6.1) Error is only present when attempting to authenticate Facebook test users. Error The ...
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iOS 6 the facebook server could not fulfill this access request invalid application

In some iPhone 5 devices we have an error when trying to call Facebook login: The error is: "the facebook server could not fulfill this access request invalid application id" I many times checked ...
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Post to Friends wall on Facebook failed with Social Framework in iOS 6

I am trying to POST a invitation to iOS app on my facebook friends wall using Social framework in iOS 6+. But it gives me following error error = { code = 200; message = "(#200) ...
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90 views

App no longer opening after iOS6 migration

I have an app in the App Store and I've gotten reports from several users worldwide that the app, mostly after upgrading to iOS 6, no longer works. The app uses the following frameworks: QuickLook ...
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votes
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186 views

When iOS simulator starts, is it possible to automatically load the Web Inspector?

I'm using iOS 6 simulator with the shiny new Web Inspector in Safari. Question: Is it possible to automatically load the Web Inspector when the iOS 6 web application loads? I'm using ...
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617 views

Webcore NSBeep() in console when debugging an iOS App?

While I'm running my iOS 6 app on the iPhone I get this weird message in the console. Webcore NSBeep() I read in other posts that this NSBeep doensn't even exist in iOS. Beside I'm not using ...
4
votes
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66 views

On Setting Ios simulator default location from Edit Scheme does it effect the device location update?

since i was getting error "Location Manager Error : (KCLErrorDomain error 0)" i edit the scheme to set default location i,e Scheme/Edit Scheme/Options/Allow Location Simulation checked set default ...
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votes
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631 views

How to integrate FB iOS SDK 3.1.1 with App Requests

I've been looking for a solid answer that explains how to keep 3.1.1 in my project but also implementing the app request dialog. What I've read says I need to import Facebook.h and call it like ...

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