Tagged Questions
4
votes
1answer
222 views
How to synchronise the acceleration, velocity and position of the monsters on the server with the players?
I'm building an MMO using Node.js, and there are monsters roaming around. I can make them move around on the server using vector variables acceleration, velocity and position.
acceleration = ...
4
votes
1answer
92 views
Automatch / queueing players
I'm using Node.js and Redis. I'm trying to come up with a reliable way to automatch players. There is a matching server and then multiple game servers set up.
The following is what I need to have ...
2
votes
3answers
200 views
General directions on developing a server side control system for JS/Canvas Action RPG
Well, yesterday I asked on anti-cheat JS, and confirmed what I kind of already knew that it's just not possible.
Now I wanna measure roughly how hard it is to implement a server side checking that is ...
1
vote
0answers
156 views
I'm making flash MMO game, what to do next? [closed]
I've made several flash games before, and my next project is a flash MMO game. Right now, I'm learning node.js for the server side software, so far I can make a hello world server, read & write ...
0
votes
1answer
141 views
Handling increasing numbers of users (server)
For this post, we'll assume my game is multiplayer chess as it essentially requires the same functions. User logs in to the server and requests a game - the server provides a simple matching service ...