2
votes
2answers
536 views

How to achieve smooth gameplay in a physics based multiplayer game? (2d)

I'm using cocos2d 2.0 and Gamekit for networking. I've got a server/client model. It works over wifi (local) and bluetooth. (Xcode 4.3, Objective C) Basically, there's a ball and 2 or more players. ...
0
votes
1answer
357 views

what is the difference between CCSprite and a PhysicsSprite?

I am new to Cocos2D and I've realized that most of the codes written before the Cocos2d update used CCSprites. Recently I realized a lot of more recent codes after the update are using PhysicsSprite. ...
1
vote
1answer
507 views

Dynamic bodies with Parallax Scrolling

I have an object that has a dynamic body. Currently, I'm setting it's position to follow the sprite when the parallax layer move. After a certain event, the object suppose to fall to the ground. ...
2
votes
1answer
829 views

cocos2d: syncing CCAnimation frames with Box2d Shape manipulations

my cocos2d game currently has a ccsprite attached to a box2d body. during the game i apply different CCAnimations on my sprite, i would like to perform certain manipulations to the box2d body ...