cocos2d-x is a cross plaform port of cocos2d-iphone using C++. It supports iOS, Mac, Android, Samsung Bada, BlackBerry Tablet OS, Windows and Linux. It has built-in bindings for Lua and Javascript.
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Restrict Tile Map to its boundaries
I have loaded a tmx file in cocos2dx and now I am trying to implement panning. I have successfully implemented the panning first part where the map moves. Now I want to restrict the map so it does not ...
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56 views
Why cocos2d-x 2.2 uses so many resources in windows?
Developers!
I don't know why my empty project uses so many resources.
I have Visual Express C++ 2010, cocos2d-x-2.2 and WindowsXP-SP3.
Screenshot:
Thanks for replying!
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1answer
133 views
Project location to perspective fake 3D view
I am trying to implement a perspective view in a 2D soccer game, such like Nintendo World Cup. In this case, the soccer pitch will look like a isosceles trapezoid, but not a rectangle in real.
Here ...
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111 views
Parallax Scrolling Road-2D [duplicate]
I'm working on a racing game which will have a top view from the back camera. The image below displays a similar example. I am confused about how to achieve the movement of the road if parallax ...
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3D Dice rolling in cocos2d-x
I have been trying figure out how to make a dice roll looking like a real thing instead of just a 2D stuff. Its almost more than a couple of months I am trying this. Not sure if I am referring this ...
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1answer
39 views
CCMoveBy values on update()
Hope you can help me.
This is my problem: I have a scheduled update, here I track the movements of my objects (sprites), I move them with CCMoveBy, and I need to constantly update the zOrder. For ...
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1answer
121 views
Pixel Perfect Collision Detection in Cocos2dx
I am trying to port the pixel perfect collision detection in Cocos2d-x the original version was made for Cocos2D and can be found here: ...
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44 views
syncing multiple audio tracks on Android
I'm trying to create a music based game (similar to "my singing monsters).
the idea is that I have a scene where I can place and remove a few different characters from the scene, each character has a ...
3
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1answer
181 views
How to implement throw curve with virtual height in a 2D side-view game
I am working on a 2d side-view soccer game that looks like this image:
But now I stuck on how to implement parabola pass ball. I have found many questions corresponding to my problem:
Calculating ...
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1answer
67 views
How to get position of CCSprite added to CCParallaxNode?
I have a CCparallaxNodeExtras that scrolls infinite (following the space game tutorial). I added as a child a CCSprite made of other CCSprite, like this:
_backgroundNode = ...
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1answer
103 views
How do you align the edges of sprites?
If you have SpriteA and SpriteB.
SpriteB is a child of SpriteA.
Does anyone have a mechanism to come up with the left, right, top, side of a boundingbox() of SpriteA?
What I'd like to do is align ...
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1answer
111 views
What is the differencen between ccTouchesEnded and ccTouchEnded
I'm learning cocos2d-x. Following the tutorial I found that ccTouchesEnded works perfectly in linux (and windows) but when I replace by ccTouchEnded the event isn't detected anymore.
What are ...
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47 views
How do I find the rotation point given a touch anchor, new position and new rotation?
I've got an Cocos2d layer which anchorPoint, position and rotation (according to http://www.qcmat.com/understanding-anchorpoint-in-cocos2d/) vary when the pinch zoom gestures. Everything works fine.
...
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1answer
329 views
How to switch sprite animations in cocos2d-x?
I have a "GameCharacter" class where I have a sprite for my main character in the game, I loaded the frames and animations correctly. I can switch between animations with single touches or swiping ...
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3answers
557 views
Cocos2d-x Finding if a CCPoint is inside a sprite rect
I'm afraid that I'm missing something. This is what I've done:
I've made a scene using layers (Gimp), then I've exported the layers
with the image size, that way I thought would be more easy to add
...