1
vote
1answer
119 views

Does XNA have a built-in GUI library?

Does such a thing exist or do I have to code one? My project needs textboxes, buttons, input capture, timings for "press and hold keys" and so on. These are quite standard for a GUI library but hard ...
0
votes
0answers
72 views

Most effective way to build a lobby application for a game?

I'm trying to steer clear from "which technology should I use" and more of "what aspects of tool s should I look for to make this easy". What is the rest of the industry doing? Web stacks? I'm trying ...
0
votes
1answer
82 views

Unity3D GUILayout Window Wont Show Components

I am fairly new to Unity, but picking things up quick. This is actually one of the first problems I have come across that has me stumped. I am trying to print a good amount of components onto my GUI ...
3
votes
3answers
1k views

is it possible to use c# GUI toolbox in an XNA app?

I need both reach GUI features of c# toolboxes and fast rendering features of XNA, is there any way to merge these two into one app? or is there any other way? for example some equivalent to c# ...
1
vote
2answers
210 views

Events Driven Library XNA C#

Language: C# w/ XNA Framework Relevant and Hopefully Helpful Background Info: I am making a library using the XNA framework for games I make with XNA. The Library has a folder(Namespace) dedication ...
2
votes
1answer
2k views

Should I use XNA or Unity to build a video game? [closed]

My friend and I are planning to make a video game (like Slender) where the character is stuck in a building, when lightning strikes, and the lights go out and your objective is to find the back-up ...
5
votes
4answers
434 views

Console-type interface in game

I am currently programming a very simple 2d game in C# with XNA. I was wondering how to implement a console-type interface in a game or graphical software like there is in Skyrim or Counter-strike or ...
2
votes
0answers
376 views

Developing user interface [closed]

i am beginner in graphic development and have no experience with it, i only developed always with standard win controls. Now i want to create interface in c# for my sports management simulation game, ...
4
votes
4answers
900 views

Have a while loops but inputs depend on events fired, what are some ways on getting the input?

I think I'm at a conundrum here, I've creating a matching game in C# winforms. And I'm 90% done, the only thing left is the game loop. The matching games consits of two multidimensional arrrays which ...
2
votes
1answer
2k views

Creating a checker board in C# winform

I am using the PictureBox class to create a checkerboard, and it not really working all that well. I've created the loop: PictureBox[,] squares = new PictureBox[10,10]; for (int i = 0; i < ...
5
votes
2answers
1k views

Can a standalone WPF application create an interface that looks like a Flash interface?

It seems like WPF was created as the application answer to Adobe's Flash. Silverlight is used for creating web pages. But, can that same functionality be pulled into a standalone WPF application. ...